* Added Sliding to JumpAscending
Player was unable to jump if sliding which caused the player to get stuck in geometry/holes.
* Added IsActuallyMoving Condition SO and update PigChef Transition Table
IsActuallyMovingSO evaluates character movement by the character controller's velosity.sqrMagnitude. Returns true if the character controller is moving beyond the threshold. Characters can no longer jump while sliding but can jump if they get stuck.
* Update .gitignore
* Small fixes
Reconnected disconnected assets in the TransitionTable, reverted changes on the .gitignore, added multiplication in threshold verification equation
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
* hair color mask material, old lady hairdo and glass, moustache, and shell bowl
Various art assets to make the townsfolk more unique. Bowl made from a giant shell.
* Fix Plant Critter mesh scaling and name (#239)
* Townsfolk_M animations, Palm2
* New tree type
* simple fix for camera
* Reset HasBeenPrewarmed (#243)
* [WIP] Added some table furniture (#233)
* Added some table furnitures
* Corrected all furniture prefabs to be prefab variant
* Added back recklol Dissolve effect (#217)
* Added recklol dissolve effect with some tweaks
* Added names to dissolve outputs
* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
* [Bot] Automated dotnet-format update
* Imported Smurjo's models, reorganised folders
* Hotfix for null checking `ToState`. (#244)
* Wiki and Readme images
* Update README.md
* Update README.md
* Initial decoupling o...