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Added persistentManagers and gameplay scenes to build settings

/main
Amel Negra 4 年前
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decd485f
共有 1 个文件被更改,包括 4 次插入7 次删除
  1. 11
      UOP1_Project/ProjectSettings/EditorBuildSettings.asset

11
UOP1_Project/ProjectSettings/EditorBuildSettings.asset


path: Assets/Scenes/TestingGround.unity
guid: 1e57caa7d7ed5e24a88cb3b5c309cc65
- enabled: 1
path: Assets/Scenes/MultiSceneLoader/TestScene_03.unity
guid: fab260a559ee34842814a2d13b1c1798
path: Assets/Scenes/PersistentManagers.unity
guid: 969b7f174e8c76843aa3fcdbade0487b
path: Assets/Scenes/MultiSceneLoader/TestScene_02.unity
guid: 63d182036357bd94fb0fffb5af3736c0
- enabled: 1
path: Assets/Scenes/MultiSceneLoader/TestScene_01.unity
guid: 9bea58aee7d47cd45b9cc32b07287fcb
path: Assets/Scenes/Gameplay.unity
guid: 9a863f9bc60514821bc17f41d9f0162c
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: 758daf1c1b96e4978a5b9b3f5815abf1,
type: 2}

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