Ciro Continisio
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85c5bf58
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Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
|
3 年前 |
Ciro Continisio
|
53d9fe16
|
Scene work
|
3 年前 |
Ciro Continisio
|
8d6a3cb2
|
Audio tweaks
|
3 年前 |
Ciro Continisio
|
4bd4a06c
|
Lightmap rebakes
|
3 年前 |
Ciro Continisio
|
bbf35a4d
|
SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
|
3 年前 |
Ciro Continisio
|
71481135
|
Shader and lighting tweaks
|
3 年前 |
Ciro Continisio
|
7de9bebd
|
Music loudness
Brought all music to -23 LUFS
|
3 年前 |
Ciro Continisio
|
59efe5a3
|
Rock prefabs
|
3 年前 |
Amel
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a0b65245
|
Dialogue shot tweaking
|
3 年前 |
Amel
|
9c232940
|
Audio configs tweaking
|
3 年前 |
Amel
|
226ea216
|
Merge remote-tracking branch 'origin/main' into mainAmel
|
3 年前 |
Amel
|
d09c4ea9
|
Pushing scene after updates
|
3 年前 |
Amel
|
bc98f737
|
Bard hare prefab after updates
|
3 年前 |
Amel
|
de5ce681
|
Pig chef audio event added to fbx and pushing prefab
|
3 年前 |
Amel
|
29cb354f
|
Legendary Chef now talk as long as the animation plays
|
3 年前 |
Amel
|
fc682e87
|
Critter prefabs now use new sound config 3D
|
3 年前 |
Amel
|
43ef6d4e
|
Townsfolk F and M now talk as long as the animation plays
|
3 年前 |
Amel
|
050b37e4
|
Updating bard hare with sing short and long sfx SOs and updated FBXs
|
3 年前 |
Amel
|
8f750556
|
Added getting hit and faint sounds for protagonist
|
3 年前 |
Amel
|
f3fbfe61
|
temporary solution for Audio Cue script to start 1 sec delayed
|
3 年前 |
Amel
|
db4e3fed
|
updating the configs
|
3 年前 |
Amel
|
1b6ed150
|
Added sing short and long to NPC Audio script
|
3 年前 |
Amel
|
3cdf8eb1
|
Shortened Bard hare voices wav files + added fade out
|
3 年前 |
Amel
|
6d15815d
|
tweaking testing ground townsfolk path
|
3 年前 |
Amel
|
4f16b6a2
|
pushing bard hare prefab after updating sounds
|
3 年前 |
Amel
|
1e044ca3
|
Bard hare sing and talk
|
3 年前 |
Amel Negra
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68d32d66
|
Bard hare prefab update on audio
|
3 年前 |
Amel Negra
|
50f5eeab
|
Adding animation events for audio
|
3 年前 |
Amel Negra
|
fbfa7e61
|
Adding NPC script to prefabs and assigned AudioCue SOs
|
3 年前 |
Amel Negra
|
94f1ff03
|
Adding NPC Audio script
|
3 年前 |
Amel Negra
|
18e53726
|
SFX AudioCue SOs for Bard Hare sing(Idle) and talk
|
3 年前 |
Amel Negra
|
c364401a
|
SFX AudioCue SOs for Legendary chef
|
3 年前 |
Amel Negra
|
25484697
|
SFX AudioCue SOs for townsfolk F and M
|
3 年前 |
Amel Negra
|
f5305f77
|
Adding different footsteps AudioCue SOs
|
3 年前 |
Amel Negra
|
25e9fb8e
|
Fixing the dialogue issue from main
|
3 年前 |
uChema
|
662910d3
|
Hotfix - Add wrap to Editor only code
|
3 年前 |
uChema
|
d2aaaee5
|
Fix issue #446
|
3 年前 |
uChema
|
d0523373
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Amel Negra
|
7654f9e8
|
Merge remote-tracking branch 'amel-unity/main' into main
|
3 年前 |
Amel
|
6d56e31b
|
Merge branch 'main' into mainAmel
|
3 年前 |
Amel
|
fecdb9df
|
Merge branch 'main' into mainAmel
|
3 年前 |
Amel
|
61430f4d
|
Adding audio critter script to rock critter
|
3 年前 |
Amel
|
f483ddd3
|
Using walk on audio from protagonist on rock critter temporarily
|
3 年前 |
Amel
|
681e36ce
|
Adding audio events to fbxs on rock critter
|
3 年前 |
Amel
|
90c6c12d
|
Adding attack event for rock critter on animation (not fbx) since it's made in Unity
|
3 年前 |
Amel
|
3765dafe
|
Adding critter audio script and its SOs to the slime critter prefab
|
3 年前 |
Amel
|
4b26459a
|
Using protagonist footsteps temporarily for critter move
|
3 年前 |
Amel
|
973f4804
|
Adding audio events to slime critter fbx
|
3 年前 |
Amel
|
b3a39f56
|
removing move sound for plant critter since it doesn't move
|
3 年前 |
Amel
|
5fade22f
|
Adding audio events for plant critter on fbx
|
3 年前 |