Ciro Continisio
72d7c142
Character state machine
4 年前
GitHub
187ff10f
Allow switching from the Idle state to Sliding or JumpDescending ( #124 )
This bug was allowing the character to climb the mountain without sliding.
The change also improves responsiveness for dynamic objects in the environment.
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Marek Takac
c91c9d5b
Added Sliding to JumpDescending protagonist transition
4 年前
Ciro Continisio
3db2e782
Added the ability to talk
4 年前
Ciro Continisio
72550bc5
Merge branch 'add-sliding-to-jump-descending-transition' of https://github.com/mtakac/open-project-1 into pr-bashing
# Conflicts:
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/PigChef_TransitionTable.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Idle.asset
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Amel
775466b3
Added pick up state to the state machine
4 年前
Amel
54956501
pickUp state in states folder
4 年前
Amel
6d8abc2f
Added pickup state to state machine
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
alex
cd99f6a9
Fix Input is cached when not immediately consumed by a State for jump and attack
4 年前
alex
80fb372c
Fix Input is cached when not immediately consumed by a State
4 年前
alex
e853b382
Update JumpDescending.asset
4 年前
alex
60953eaa
Fixed Talk
4 年前
alex
c7dfbf56
Revert "Update JumpDescending.asset"
This reverts commit e27436f12646bb3a6d3869f4ab41da6ea4521d81.
4 年前
alex
b13a4bdc
Revert "Revert "Update JumpDescending.asset""
This reverts commit 719a1305ea51f3eff310efcbc1c2128db8e35db4.
4 年前
alex
47e372b5
Revert "Revert "Revert "Update JumpDescending.asset"""
This reverts commit 6ad2c966a59dd8753d2727474d57777d4e8994a9.
4 年前
alex
4454ead8
Revert "Fixed Talk"
This reverts commit ea98412739eb79be71ed494a399ef730ce020101.
4 年前
alex
df4724a0
Revert "Fix Input is cached when not immediately consumed by a State"
This reverts commit 2da91014e3a14a3a81ed65d87357eda43c855bdb.
4 年前
alex
e354a52a
Revert "Fix Input is cached when not immediately consumed by a State for jump and attack"
This reverts commit 7e41a5097458eeb6ce0908ef69eebc92587e4217.
4 年前
GitHub
f91be74c
Fix input caching ( #339 )
* StopMovement every update instead of on entering Idle State
* Fix input caching
A simple fix using coroutines to clear any cached input the frame after it was trigggered.
* Added Action to clear input cache
Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states.
* [Bot] Automated dotnet-format update
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
38827f46
Merge remote-tracking branch '_tech-mkt/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
9c4d30a1
Update combat SM
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
3 年前
Amel
5a5a8fe6
Adding IdleAttacking and WalkAttacking states
3 年前
Amel
ce0fb799
Updated state machine for PigChef, now possible to attack and walk
3 年前
Amel
d47144d0
removed old attack state
3 年前
Amel
72040b36
Getting hit update
3 年前
Amel
8c7c6a9c
Now possible to jump and attack
3 年前
Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
84d13891
Merge branch 'main' into UI
3 年前
Amel Negra
e19def8e
Adding listen state for pig chef and transitions for idle and talk
3 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
3 年前
Amel Negra
177559b8
Make sure that protagonist stops attacking when dying
3 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
3 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
3 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前