Jacob Stove Lorentzen
a394c6e4
Latest Dev and Readme without Vivox
4 年前
UnityJacob
4dc33191
merging in the working plastic branch.
4 年前
GitHub
75340c6c
Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs
dev branch merge and docs
4 年前
UnityJacob
5a5209dc
Pulled in latest Renames from Plastic Branch
4 年前
UnityJacob
85de15c7
Updated latest Lobby Rename and Moved Relay allocation to Countdown.
4 年前
UnityJacob
d7613e86
Latest Rename Changes.
4 年前
GitHub
a41d97a0
Merge pull request #7 from Unity-Technologies/dev
Latest class renaming and Doc updates.
4 年前
Jacob Stove Lorentzen
8cbba883
Merging from Dev to fix double-main head issue.
4 年前
Jacob Stove Lorentzen
35c03f04
Bringing in Merge changes to Lobby
4 年前
GitHub
0aa138ef
Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging
Public Release Structure
4 年前
Jacob Stove Lorentzen
356c8836
Staging/dev should be pretty in-sync
4 年前
nathaniel.buck@unity3d.com
678fd232
Still partial progress. I have a little handoff going where the client identifies itself to the server and the server responds with an ID to use in further communication. However, I don't think that will actually work since all clients would also need those IDs? I can just send the user ID, which takes up more bandwidth but not dramatically so. Also, this pinpoints the heartbeat for keeping the Relay allocation up. I'm trying to pull out all the job system things, since that both seems like an extra layer of complexity that devs would have to learn and it also isn't, like, *actually* used correctly in the sample?
3 年前
nathaniel.buck@unity3d.com
fbb0cb37
Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive.
3 年前
nathaniel.buck@unity3d.com
5fa60706
Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however.
A couple renames for clarity are also included.
3 年前
nathaniel.buck@unity3d.com
5a114974
Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop.
3 年前
nathaniel.buck@unity3d.com
90d3890c
Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
3 年前
nathaniel.buck@unity3d.com
2a376941
Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat.
3 年前
nathaniel.buck@unity3d.com
2689dab6
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
3 年前
nathaniel.buck@unity3d.com
363b2f50
Merging the UTP changes.
3 年前
nathaniel.buck@unity3d.com
454c8146
Adding comments and doing minor renames for clarity.
3 年前
Jacob Stove Lorentzen
cb8feefa
Merging Code clarity and Rename pass.
3 年前
Jacob Stove Lorentzen
787d711a
Added Crown Icon for host, and updated LobbyUserUI to switch it on/off based on "IsHost"
3 年前
Jacob Stove Lorentzen
4e514938
Testing merge on this branch
3 年前
Jacob Stove Lorentzen
18cac2ab
UI changes and Readme to Staging
3 年前
Jacob Stove Lorentzen
e7ddbab9
Cooldown for Lobby Requests - Preventing Confusing errors due to User impatience.
3 年前
Jacob Stove Lorentzen
68ff15dc
Added a clearer Refreshlist error message.
3 年前
Jacob Stove Lorentzen
286b4757
Implemented CR feedback
3 年前
Jacob Stove Lorentzen
b536a7a4
Merging in Cooldown for Lobby Buttons.
3 年前
Jacob Stove Lorentzen
ebefab4b
Brought in latest Bug fixes and Updates
3 年前
nathaniel.buck@unity3d.com
b9db2078
Adding in rate limit events for query operations. Now, the refresh button will be disabled while within the rate limit cooldown, and the lobby data refresh follows it as well (which it did previously, but it was less clear).
3 年前
nathaniel.buck@unity3d.com
20603d75
Quick change to have the lobby list refresh upon returning from a lobby, as though entering from the main menu. Since we constantly query while in the lobby, the rate limit could interfere, so there's now logic to wait if needed.
3 年前
nathaniel.buck@unity3d.com
a8327179
Ugh, I'm just getting really lost in this merge. Just gonna check this in reaaaal quick since this seems to be nearly correct and then make adjustments. It appears I no longer have the issue where it recurses forever and crashes, but it's not *quite* right on the Join menu refreshing logic.
3 年前
Jacob Stove Lorentzen
be717df9
Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log.
Popup design is pending, will have to work out a better UI spot.
3 年前
nathaniel.buck@unity3d.com
9f43a38a
Minor renames to clarify join codes.
Keep forgetting how to tag this, but let's try: [apply-change:a7f97ad3-049d-441d-8e2b-5f9e984488cc]
3 年前
nathaniel.buck@unity3d.com
9785bf7e
Merging the rate limit handling branch.
3 年前
Jacob Stove Lorentzen
aabd0373
3 年前
Jacob Stove Lorentzen
140c3348
Merged in latest from Staging
3 年前
nathaniel.buck@unity3d.com
899c1d93
Validated a couple notes from the previous changeset. Removed error code from the lobby list query since we no longer are provided the HTTP error code directly.
3 年前
nathaniel.buck@unity3d.com
ea4a1137
Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next.
3 年前
Jacob Stove Lorentzen
1a5dccac
Merging in latest from Staging
3 年前
nathaniel.buck@unity3d.com
9cc7b9d3
Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state.
3 年前
Jacob Stove Lorentzen
e1029858
Mute art added, main scene changes reverted to show them.
3 年前
Jacob Stove Lorentzen
b683e72d
Finished UI graphics, begun adding local user data for Muting/Activating/Volume.
3 年前
Jacob Stove Lorentzen
60ca6111
Local User Audio UI hooked into listening for LocalUser.HasVoice.
Added Mute Toggle Button,
Added Volume Button
3 年前
Jacob Stove Lorentzen
db92ac88
Updating main branch to latest Lobby and relay SDK
3 年前
GitHub
ab507ae5
Merge pull request #10 from Unity-Technologies/master
plastic-dev-master to github main
3 年前
nathaniel.buck@unity3d.com
6ce074b5
Merge from the Vivox UI branch
3 年前
nathaniel.buck@unity3d.com
c90240f8
Merging the error code exception branch.
3 年前
Jacob Stove Lorentzen
ce9d9799
Merging in latest to begin network integration
3 年前
Jacob Stove Lorentzen
db4d0f42
QuickJoin Button and functionality
3 年前
nathaniel.buck@unity3d.com
a685cb09
Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet.
3 年前
GitHub
3740510f
Merge pull request #11 from Unity-Technologies/master-staging
Master staging
3 年前
Jacob Stove Lorentzen
6b794fd9
merging in public transport package
3 年前
nathaniel.buck@unity3d.com
c218602f
Merge of Vivox UI branch
3 年前
Jacob Stove Lorentzen
3f090620
Merged in latest to work on Quick Join errors
3 年前
nathaniel.buck@unity3d.com
fb9919c6
Adding the automatic en/disabling of the volume controls based on whether the player is actually able to send voice (i.e. do they have a device available, are they connected to the channel). Adding logic to display a mic icon for the local user instead of the volume control, so they just have the mute toggle. It still needs a mic icon.
3 年前
Jacob Stove Lorentzen
49b70c15
Merging in quick join button
3 年前
Jacob Stove Lorentzen
c69acc26
consolidated Mute Icon
3 年前
Jacob Stove Lorentzen
c7e353aa
Vivox Support for Lobby and Relay merge
3 年前
nathaniel.buck@unity3d.com
a101f72d
Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby.
3 年前
nathaniel.buck@unity3d.com
fc7d77ff
Cleaning out Vivox TODOs. The main thing is shifting the Vivox login and join to do some extra error handling. Waiting to hear on one more issue regarding IChannelSession.Disconnect being called before EndConnect completes, which might be allowing players to stay in the voice channel after leaving a lobby if they mash through the buttons quickly.
3 年前
Jacob Stove Lorentzen
31d79a86
Changed the "White" in-lobby color to an off-white to make buttons pop more.
3 年前
Jacob Stove Lorentzen
8e017b40
UI Edits merged
3 年前
nathaniel.buck@unity3d.com
e7d52025
Pull from staging for UI polish
3 年前
Jacob Stove Lorentzen
87f68c15
merge in latest Vivox and UI Fixes
3 年前
nathaniel.buck@unity3d.com
3188678f
Merge from vivox_polish branch
3 年前
Jacob Stove Lorentzen
cdf1ba7f
Updated Canvas Visuals to new Assets
3 年前
nathaniel.buck@unity3d.com
fa1b6636
Pull from main/staging
3 年前
GitHub
4954d4e9
Merge pull request #13 from Unity-Technologies/master-staging
Vivox Feature branch
3 年前
Jacob Stove Lorentzen
4f570a1a
Merging LAtest vivox changes to Main
3 年前
nathaniel.buck@unity3d.com
e0abc931
Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby).
3 年前
nathaniel.buck@unity3d.com
e32921b2
Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list).
3 年前
Jacob Stove Lorentzen
f9b30e40
Merged in latest bug fixes.
3 年前
Jacob Stove Lorentzen
752c13c8
Added fonts, icon art and consolidated icons into same folder.
3 年前
nathaniel.buck@unity3d.com
fca424e7
Merging in the "bugs, various" branch
3 年前
nathaniel.buck@unity3d.com
56b3f054
Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first
3 年前
Jacob Stove Lorentzen
cb671a01
Addressed CR feedback and implemented new Assets.
3 年前
nathaniel.buck@unity3d.com
a1a07b92
Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire.
3 年前
Jacob Stove Lorentzen
4c0d3e65
Colorblindness pass for lobbies.
MipMap settings for Borders.
3 年前
Jacob Stove Lorentzen
0669b238
New Emote Icons.
3 年前
Jacob Stove Lorentzen
3ca1aac2
Removed Outlines of Icons.
Brightened the White color of "No Filter" in RecolorForLobbyType
Darkened the Relay colors.
3 年前
Jacob Stove Lorentzen
4ad4cfa9
Merging in new Art!
3 年前
Jacob Stove Lorentzen
05e13f2f
New UI Art Merge!
3 年前
GitHub
6b94015c
Merge pull request #16 from Unity-Technologies/master
Master UI Merge to Main.
New UI Assets!
3 年前
nathaniel.buck@unity3d.com
ba20852d
Merging from main/staging
3 年前
Jacob Stove Lorentzen
45ad44d6
Disallowing Empty Name Changes
Clearing Join Code Field on return to correctly reflect the code state.
3 年前
nathaniel.buck@unity3d.com
7d08ddb1
Merge from the host_handshake branch
3 年前
Jacob Stove Lorentzen
97fab322
Small Whitespace nitpicks, reverted a sneaky change.
3 年前
Jacob Stove Lorentzen
0bccd972
3 年前
Jacob Stove Lorentzen
94ea6209
Merging staging and UI Bugs
3 年前
Jacob Stove Lorentzen
70ddfc82
3 年前
GitHub
16ed3868
Merge pull request #18 from Unity-Technologies/master
Master
3 年前
Jacob Stove Lorentzen
17c09d5c
Cursor logic and art.
3 年前
Jacob Stove Lorentzen
bfb28426
Cursor click effect Stopping point. (does not show on the game camera yet?)
3 年前
nathaniel.buck@unity3d.com
907d4de4
Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix).
3 年前
nathaniel.buck@unity3d.com
775e3c80
Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds.
3 年前
nathaniel.buck@unity3d.com
32435eba
Just a little thing I noticed - There are some editor assets that are creating new LocalLobbies in edit mode. I'll have to root out all of them, but here's one.
3 年前
nathaniel.buck@unity3d.com
cf118508
Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front.
3 年前
Jacob Stove Lorentzen
57b494b0
Renamed PlayerInteractionPanel to UserInteraction Panel.
Player should refer to in-game entities, and user should refer to in-lobby and other service entities.
3 年前
Jacob Stove Lorentzen
413eb4b3
Join Menu tabs retain their color on change.
3 年前
Jacob Stove Lorentzen
123f372a
Code reviewed bugs
3 年前
nathaniel.buck@unity3d.com
8816a3db
Merge from staging. This breaks behavior for this fix, will investigate.
3 年前
nathaniel.buck@unity3d.com
c0e1472f
Merge from staging.
3 年前
Jacob Stove Lorentzen
c75c5377
Merging in the Glyph Game and additional bug fixes.
3 年前
GitHub
bb8832a3
Merge pull request #21 from Unity-Technologies/master
Master
3 年前
Jacob Stove Lorentzen
d5286095
Added Comments and clarified some class names.
3 年前
Jacob Stove Lorentzen
7a207895
Merging in QOL changes.
3 年前
GitHub
3b6a28a2
Merge pull request #24 from Unity-Technologies/master-staging
Quality of Life & Bug Fixes.
3 年前
Jacob
06dea12e
renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
3 年前
Jacob Stove Lorentzen
31068570
Switched LobbyAsyncRequests and its implemenations over to async Tasks
Started Deprecating/merging the LobbyAPIInterface into LobbyAsyncRequests
Converted DoRequest unit tests.
3 年前
Jacob Stove Lorentzen
dbb69d28
saving Wire implementation before tearing it outw
3 年前
Jacob Stove Lorentzen
8a5b5a31
Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
3 年前
Jacob Stove Lorentzen
6702d4b4
Renamed AuthenticationManager to Auth to avoid conflct with a System API
Reframed the LobbyManager to maintain the life cycle of the remote Lobby.
-Is now responsible for maintaining the reference to the latest cache of the remote Lobby,
-Will automatically set up the heartbeat for host,
-Also Works to prevent RateLimit Errors by creating cooldowns for each Lobby API Call
-Adjusted Roundtrip tests accordingly.
Moved Data synchronizastion to LobbySynchronizer
-Checks for local and remote changes and pushes/pulls player and lobby data accordingly.
3 年前
Jacob Stove Lorentzen
9a25d84e
Removed Relay related user synch limiting behaviour in LobbyUser. Synching is all done in LobbySynchronizer.
Renamed Multiple previous callback methods in GameManager to a more future-tense version.
Removed all magic strings from LobbyConverters to cached nameof() constants.
3 年前
Jacob Stove Lorentzen
04cf2cf7
Stopping point. for converting Lobby to non-observer.
3 年前
Jacob Stove Lorentzen
3afa3f3b
Renamed LobbyUser to LobbyPlayer
Renamed ObservedValue to CallbackValue
Started Converting LocalLobby to containing a Lobby
Started converting LobbyPlayer to containing a player
3 年前
Jacob Stove Lorentzen
7e47c4ab
Stopping POint
2 年前
Jacob Stove Lorentzen
de17cb80
Renamed AuthenticationManager to Auth to avoid conflct with a System API
Reframed the LobbyManager to maintain the life cycle of the remote Lobby.
-Is now responsible for maintaining the reference to the latest cache of the remote Lobby,
-Will automatically set up the heartbeat for host,
-Also Works to prevent RateLimit Errors by creating cooldowns for each Lobby API Call
-Adjusted Roundtrip tests accordingly.
Moved Data synchronizastion to LobbySynchronizer
-Checks for local and remote changes and pushes/pulls player and lobby data accordingly.
2 年前
Jacob Stove Lorentzen
2ca155b9
merged in Async teardown
2 年前
Jacob Stove Lorentzen
f73d89e6
WIP: Torn out LobbyUserObserver and LocalobbyObserver.
At least getting local Lobby Changes.
2 年前
Jacob Stove Lorentzen
ec24566e
fix: Back to working 1-player lobby without relay lobby
2 年前
Jacob Stove Lorentzen
e9517ac6
WIP: simplifying Lobby SDK calls.
2 年前
UnityJacob
05bb81d4
feat: Fixed some broken UI Prefabs
2 年前
UnityJacob
3ac97939
WIP: Custom Player Data
2 年前
Jacob
e462c1d1
feat : Working Callbacks!!!!
-still need to remove commented out code
2 年前
UnityJacob
a494c1ac
WIP : Stopping point
- unified lobby and player custom data parsing in the LobbyManager
- Fixed a bug pushing the Emote CallbackValue instead of the Emote Value to the lobby
- Currently working on switching to player lists in the UI, and disconnecting them from the Slots in the Cloud
2 年前
UnityJacob
d9767fc6
fix : color, entry and double calls.
-Updated the Rate limiting code to use similar design to the service one
-Fixed colors not appearing for filters (filtering still does not work)
-Fixed Emotes sticking after leaving and joining lobbies
-Fixed double-calls using the Toggles.
-Fixed Lobby Player Entry Init
2 年前
UnityJacob
a5704e9b
feat: rest of the lifecycle working
- back button
-Symbol Hints
- Messenger and Locator Reliance removal
2 年前
UnityJacob
a91d6f8a
cleanup : removed redundant infrastructure
2 年前
GitHub
6a10872c
Merge pull request #33 from Unity-Technologies/master-staging
Master staging
2 年前
UnityJacob
e33e0556
fix : JoinMenu Bug
Reported by MoProductions01 in our issue tracker!
2 年前
GitHub
472b0279
Merge pull request #37 from Unity-Technologies/35-bug-in-joining-private-lobby
fix : JoinMenu Bug
2 年前