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Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
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AbstractMaterialGraph.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
AbstractMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
AbstractShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
AbstractShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
BitangentMaterialSlot.cs Run code format tool 7 年前
BitangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ColorMaterialSlot.cs Run code format tool 7 年前
ColorMaterialSlot.cs.meta Color slots (a vec4 slot with a different input control) 7 年前
ColorShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
ColorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
CubemapInputMaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
CubemapInputMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapMaterialSlot.cs Added Cubemap nodes 7 年前
CubemapMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
CubemapShaderProperty.cs.meta Added Cubemap nodes 7 年前
DynamicVectorMaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
DynamicVectorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
FloatShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
FloatShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
IMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
IMaterialSlotHasVaule.cs Fix merge issues. 7 年前
IMaterialSlotHasVaule.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
IShaderGraph.cs Fix concrete slots not being initialized. 7 年前
IShaderGraph.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
IShaderProperty.cs Run code format tool 7 年前
IShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
MaterialGraph.cs For final shader generation use the master node. 7 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
MaterialGraphAsset.cs Run code format tool 7 年前
MaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
MaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 8 年前
Matrix2MaterialSlot.cs Run code format tool 7 年前
Matrix2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix3MaterialSlot.cs Run code format tool 7 年前
Matrix3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix4MaterialSlot.cs Run code format tool 7 年前
Matrix4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
NormalMaterialSlot.cs Run code format tool 7 年前
NormalMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
PositionMaterialSlot.cs Run code format tool 7 年前
PositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Precision.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Precision.cs.meta [shader graph]Data refactor 3 8 年前
PreviewMode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 8 年前
PreviewProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 8 年前
SamplerStateMaterialSlot.cs Run code format tool 7 年前
SamplerStateMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SamplerStateShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
SamplerStateShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
ScreenPositionMaterialSlot.cs Run code format tool 7 年前
ScreenPositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SerializableCubemap.cs Added Cubemap nodes 7 年前
SerializableCubemap.cs.meta Added Cubemap nodes 7 年前
SerializableGuid.cs Run code format tool 7 年前
SerializableGuid.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
SerializableTexture.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
SerializableTexture.cs.meta Move graph things from Runtime to Editor 7 年前
ShaderGraphRequirements.cs Run code format tool 7 年前
ShaderGraphRequirements.cs.meta Move graph things from Runtime to Editor 7 年前
SpaceMaterialSlot.cs Run code format tool 7 年前
SpaceMaterialSlot.cs.meta Working on improving texture node: 7 年前
TangentMaterialSlot.cs Run code format tool 7 年前
TangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Texture2DInputMaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Texture2DInputMaterialSlot.cs.meta Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
TextureSamplerState.cs Run code format tool 7 年前
TextureSamplerState.cs.meta Move graph things from Runtime to Editor 7 年前
TextureShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
TextureShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
UVMaterialSlot.cs Run code format tool 7 年前
UVMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1MaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector1MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2MaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2ShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector2ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector3MaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector3ShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector3ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector4MaterialSlot.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector4ShaderProperty.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Vector4ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VectorShaderProperty.cs Run code format tool 7 年前
VectorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VertexColorMaterialSlot.cs Run code format tool 7 年前
VertexColorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ViewDirectionMaterialSlot.cs Run code format tool 7 年前
ViewDirectionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前