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47 行
892 B

using UnityEngine;
namespace UnityEditor.ShaderGraph
{
public class TextureSamplerState
{
public enum FilterMode
{
Linear,
Point
}
public enum WrapMode
{
Repeat,
Clamp
}
[SerializeField] private FilterMode m_filter = FilterMode.Linear;
public FilterMode filter
{
get { return m_filter; }
set
{
if (m_filter == value)
return;
m_filter = value;
}
}
[SerializeField] private WrapMode m_wrap = WrapMode.Repeat;
public WrapMode wrap
{
get { return m_wrap; }
set
{
if (m_wrap == value)
return;
m_wrap = value;
}
}
}
}