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40 行
956 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableCubemap
{
[SerializeField]
private string m_SerializedCubemap;
[Serializable]
private class CubemapHelper
{
public Cubemap cubemap;
}
public Cubemap cubemap
{
get
{
if (string.IsNullOrEmpty(m_SerializedCubemap))
return null;
var cube = new CubemapHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, cube);
return cube.cubemap;
}
set
{
if (cubemap == value)
return;
var cube = new CubemapHelper();
cube.cubemap = value;
m_SerializedCubemap = EditorJsonUtility.ToJson(cube, true);
}
}
}
}