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36 行
1.0 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public abstract class SpaceMaterialSlot : Vector3MaterialSlot
{
[SerializeField]
private CoordinateSpace m_Space = CoordinateSpace.World;
public CoordinateSpace space
{
get { return m_Space; }
set { m_Space = value; }
}
protected SpaceMaterialSlot()
{}
protected SpaceMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, shaderStage, hidden)
{
this.space = space;
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
var slot = foundSlot as NormalMaterialSlot;
if (slot != null)
space = slot.space;
}
}
}