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30 行
953 B

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class PositionMaterialSlot : SpaceMaterialSlot, IMayRequirePosition
{
public PositionMaterialSlot()
{}
public PositionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
{}
public override string GetDefaultValue(GenerationMode generationMode)
{
return space.ToVariableName(InterpolatorType.Position);
}
public NeededCoordinateSpace RequiresPosition()
{
if (isConnected)
return NeededCoordinateSpace.None;
return space.ToNeededCoordinateSpace();
}
}
}