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46 行
1.1 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableTexture : ISerializationCallbackReceiver
{
[SerializeField]
private string m_SerializedTexture;
[Serializable]
private class TextureHelper
{
public Texture texture;
}
Texture m_Texture;
public Texture texture
{
get
{
if (m_Texture == null && !string.IsNullOrEmpty(m_SerializedTexture))
{
var tex = new TextureHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex);
m_Texture = tex.texture;
m_SerializedTexture = null;
}
return m_Texture;
}
set { m_Texture = value; }
}
public void OnBeforeSerialize()
{
var tex = new TextureHelper { texture = texture };
m_SerializedTexture = EditorJsonUtility.ToJson(tex, true);
}
public void OnAfterDeserialize()
{
}
}
}