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36 行
836 B
36 行
836 B
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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class SamplerStateShaderProperty : AbstractShaderProperty<TextureSamplerState>
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{
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public override PropertyType propertyType
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{
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get { return PropertyType.SamplerState; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public override string GetPropertyDeclarationString()
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{
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return string.Format(@"
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#ifdef UNITY_COMPILER_HLSL
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SamplerState {0};
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#endif", referenceName);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return default(PreviewProperty);
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}
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}
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}
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