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36 行
836 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
class SamplerStateShaderProperty : AbstractShaderProperty<TextureSamplerState>
{
public override PropertyType propertyType
{
get { return PropertyType.SamplerState; }
}
public override Vector4 defaultValue
{
get { return new Vector4(); }
}
public override string GetPropertyBlockString()
{
return string.Empty;
}
public override string GetPropertyDeclarationString()
{
return string.Format(@"
#ifdef UNITY_COMPILER_HLSL
SamplerState {0};
#endif", referenceName);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return default(PreviewProperty);
}
}
}