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30 行
988 B
30 行
988 B
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class ViewDirectionMaterialSlot : SpaceMaterialSlot, IMayRequireViewDirection
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{
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public ViewDirectionMaterialSlot()
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{}
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public ViewDirectionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
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ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
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: base(slotId, displayName, shaderOutputName, space, shaderStage, hidden)
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{}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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return space.ToVariableName(InterpolatorType.ViewDirection);
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}
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public NeededCoordinateSpace RequiresViewDirection()
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{
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if (isConnected)
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return NeededCoordinateSpace.None;
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return space.ToNeededCoordinateSpace();
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}
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}
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}
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