您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

78 行
1.9 KiB

using System;
using System.Text;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class ColorShaderProperty : AbstractShaderProperty<Color>
{
[SerializeField]
private bool m_HDR;
public bool HDR
{
get { return m_HDR; }
set
{
if (m_HDR == value)
return;
m_HDR = value;
}
}
public ColorShaderProperty()
{
displayName = "Color";
}
public override PropertyType propertyType
{
get { return PropertyType.Color; }
}
public override Vector4 defaultValue
{
get { return new Vector4(value.r, value.g, value.b, value.a); }
}
public override string GetPropertyBlockString()
{
if (!generatePropertyBlock)
return string.Empty;
var result = new StringBuilder();
if (HDR)
result.Append("[HDR]");
result.Append(referenceName);
result.Append("(\"");
result.Append(displayName);
result.Append("\", Color) = (");
result.Append(value.r);
result.Append(",");
result.Append(value.g);
result.Append(",");
result.Append(value.b);
result.Append(",");
result.Append(value.a);
result.Append(")");
return result.ToString();
}
public override string GetPropertyDeclarationString()
{
return "float4 " + referenceName + ";";
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty
{
name = referenceName,
propType = PropertyType.Color,
colorValue = value
};
}
}
}