73 次代码提交 (fe53c258-a9e5-491c-a752-6c2b7a8e68e9)

作者 SHA1 备注 提交日期
Remy 79cf2e14 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Evgenii Golubev 804b5a95 Move #include "LightEvaluation.hlsl" again 7 年前
Evgenii Golubev 679080c3 Remove 'sampler_EnvMap' 7 年前
Evgenii Golubev 68313a0e Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
Evgenii Golubev caa05a24 Add a TODO 7 年前
Remy 84a9ac3d Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent. 7 年前
Evgenii Golubev 5e6cfadc Remove redundant samplers in LightLoopDef.hlsl 7 年前
Remy 16235f08 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Thomas fe53c258 Abstracted the volume stack to allow for custom stack management; simplified the domain reload code 7 年前
Evgenii Golubev f0008026 Move the samplers from Lit.hlsl to ShaderVariables.hlsl 7 年前
Thomas 34dfab9b Implemented IEquatable 7 年前
GitHub 86534aaf Merge pull request #647 from Unity-Technologies/TestRunner-PipelineFilter 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Remy 0c748094 Tweaks to the light parameters scene 7 年前
Thomas a4429f47 Made OnEnable and OnDisable overridable 7 年前
GitHub 13cf8623 Merge pull request #671 from Unity-Technologies/volume-fixes3 7 年前
Evgenii Golubev d643613c Move #include "LightEvaluation.hlsl" back to Lit.hlsl 7 年前
GitHub 7d7e1260 Merge pull request #670 from EvgeniiG/master 7 年前
Evgenii Golubev 66b71b35 Remove TilePass.hlsl 7 年前
sebastienlagarde 4b3eb2ca Move files to subsurface scattering folder and code to subsurface manager 7 年前
GitHub 60b4f09e Merge pull request #669 from EvgeniiG/master 7 年前
GitHub bdaabe70 Merge pull request #668 from Unity-Technologies/Create-evaluatoin-light-folder 7 年前
sebastienlagarde 01cc98f1 Move light function to LightEvaluation.hlsl file 7 年前
GitHub 19b91d50 Merge pull request #665 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas 5416ac79 Missing null check 7 年前
GitHub 8159975a Merge pull request #667 from Unity-Technologies/Fix-issue-with-postdepth-pass-not-working 7 年前
GitHub f16bdb63 Merge pull request #666 from Unity-Technologies/volume-fixes2 7 年前
Thomas e2ffe7b5 Fixed Volume.Add() not adding anything 💯 7 年前
sebastienlagarde 398f64a3 HDRenderPipeline: fix issue with _AlphaCutoffPostpass 7 年前
GitHub 1c78cd78 Merge pull request #664 from Unity-Technologies/Update-Refraction-test 7 年前
sebastienlagarde c963e81c HDRenderPipeline: Update graphic test refraction 7 年前
GitHub 6f4203ae Merge pull request #662 from EvgeniiG/master 7 年前
GitHub dee4cb69 Merge pull request #663 from Unity-Technologies/asmdef-fixes 7 年前
Peter Bay Bastian 9ad0740a Bump version + Various fixes for assembly definition files: 7 年前
GitHub 85ff1e50 Update SS -> NDC 7 年前
GitHub 14ad9a70 Clean up 7 年前
GitHub 3c8f72bf Improve the naming convention 7 年前
GitHub efeee59b Merge pull request #661 from Unity-Technologies/volume-fixes 7 年前
Thomas efb29ec0 Fixed volume component editor accessors 7 年前
GitHub 911549bd Merge pull request #660 from Unity-Technologies/Fix-issue-after-movign-editor-folder 7 年前
sebastienlagarde 53b3b139 HDRenderPipeline: Fix upgrader class access 7 年前
Peter Bay Bastian f1dbee8e Make IShadowManager public and move material upgrader tests outside of package 7 年前
Peter Bay Bastian 39b44138 Add missing references 7 年前
Peter Bay Bastian 70d55380 Fix typo in high-definition 7 年前
Remy 2b555142 Add light parameters test scene. 7 年前
Peter Bay Bastian 605f57eb Bump package version & rename high-quality package to high-definition 7 年前
Remy 23f722b0 Add set dirty when updating multimaterialplacers 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Remy 64ca9729 Add text to Dynamic light test scene. 7 年前