浏览代码

Move #include "LightEvaluation.hlsl" again

/namespace
Evgenii Golubev 7 年前
当前提交
804b5a95
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


#define USE_DEFERRED_DIRECTIONAL_SHADOWS // Deferred shadows are always enabled for opaque objects
#endif
#include "../../Lighting/LightEvaluation.hlsl"
//-----------------------------------------------------------------------------
// Lighting structure for light accumulation
//-----------------------------------------------------------------------------

return intensity * bsdfData.transmittance;
}
#include "../../Lighting/LightEvaluation.hlsl"
//-----------------------------------------------------------------------------
// EvaluateBSDF_Directional

正在加载...
取消
保存