return intensity * bsdfData.transmittance;
}
#include "../../Lighting/LightEvaluation.hlsl"
//-----------------------------------------------------------------------------
// EvaluateBSDF_Directional
#include "Builtin/BuiltinData.hlsl"
#if defined(LIGHTLOOP_SINGLE_PASS) || defined(LIGHTLOOP_TILE_PASS)
#include "../Lighting/LightEvaluation.hlsl" // Depends on LightLoopDef and BuiltinData, shared by different materials and light loops
#endif
// Material definition