GitHub
7 年前
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7d7e1260
共有 7 个文件被更改,包括 108 次插入 和 117 次删除
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.hlsl
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102ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoopDef.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/Lighting.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Material.hlsl
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100ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/TilePass.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/TilePass.hlsl.meta
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#ifndef UNITY_TILE_PASS_INCLUDED |
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#define UNITY_TILE_PASS_INCLUDED |
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#ifdef LIGHTLOOP_TILE_PASS |
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// Calculate the offset in global light index light for current light category |
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int GetTileOffset(PositionInputs posInput, uint lightCategory) |
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{ |
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uint2 tileIndex = posInput.tileCoord; |
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return (tileIndex.y + lightCategory * _NumTileFtplY) * _NumTileFtplX + tileIndex.x; |
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} |
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void GetCountAndStartTile(PositionInputs posInput, uint lightCategory, out uint start, out uint lightCount) |
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{ |
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const int tileOffset = GetTileOffset(posInput, lightCategory); |
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// The first entry inside a tile is the number of light for lightCategory (thus the +0) |
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lightCount = g_vLightListGlobal[DWORD_PER_TILE * tileOffset + 0] & 0xffff; |
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start = tileOffset; |
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} |
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#ifdef USE_FPTL_LIGHTLIST |
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uint GetTileSize() |
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{ |
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return TILE_SIZE_FPTL; |
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} |
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void GetCountAndStart(PositionInputs posInput, uint lightCategory, out uint start, out uint lightCount) |
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{ |
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GetCountAndStartTile(posInput, lightCategory, start, lightCount); |
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} |
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uint FetchIndex(uint tileOffset, uint lightIndex) |
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{ |
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const uint lightIndexPlusOne = lightIndex + 1; // Add +1 as first slot is reserved to store number of light |
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// Light index are store on 16bit |
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return (g_vLightListGlobal[DWORD_PER_TILE * tileOffset + (lightIndexPlusOne >> 1)] >> ((lightIndexPlusOne & 1) * DWORD_PER_TILE)) & 0xffff; |
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} |
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#elif defined(USE_CLUSTERED_LIGHTLIST) |
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#include "ClusteredUtils.hlsl" |
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uint GetTileSize() |
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{ |
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return TILE_SIZE_CLUSTERED; |
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} |
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void GetCountAndStartCluster(PositionInputs posInput, uint lightCategory, out uint start, out uint lightCount) |
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{ |
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uint2 tileIndex = posInput.tileCoord; |
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float logBase = g_fClustBase; |
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if (g_isLogBaseBufferEnabled) |
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{ |
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logBase = g_logBaseBuffer[tileIndex.y * _NumTileClusteredX + tileIndex.x]; |
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} |
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int clustIdx = SnapToClusterIdxFlex(posInput.linearDepth, logBase, g_isLogBaseBufferEnabled != 0); |
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int nrClusters = (1 << g_iLog2NumClusters); |
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const int idx = ((lightCategory * nrClusters + clustIdx) * _NumTileClusteredY + tileIndex.y) * _NumTileClusteredX + tileIndex.x; |
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uint dataPair = g_vLayeredOffsetsBuffer[idx]; |
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start = dataPair & 0x7ffffff; |
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lightCount = (dataPair >> 27) & 31; |
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} |
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void GetCountAndStart(PositionInputs posInput, uint lightCategory, out uint start, out uint lightCount) |
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{ |
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GetCountAndStartCluster(posInput, lightCategory, start, lightCount); |
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} |
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uint FetchIndex(uint tileOffset, uint lightIndex) |
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{ |
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return g_vLightListGlobal[tileOffset + lightIndex]; |
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} |
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#endif // USE_FPTL_LIGHTLIST |
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#else |
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uint GetTileSize() |
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{ |
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return 1; |
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} |
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#endif // LIGHTLOOP_TILE_PASS |
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LightData FetchLight(uint start, uint i) |
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{ |
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#ifdef LIGHTLOOP_TILE_PASS |
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int j = FetchIndex(start, i); |
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#else |
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int j = start + i; |
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#endif |
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return _LightDatas[j]; |
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} |
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#endif // UNITY_TILE_PASS_INCLUDED |
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fileFormatVersion: 2 |
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guid: b1c455fce09a92b428a86a3d13e35509 |
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ShaderImporter: |
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externalObjects: {} |
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defaultTextures: [] |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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