141 次代码提交 (fb10c3b0-3536-4832-b6cf-6d5dbaf79cb0)

作者 SHA1 备注 提交日期
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
GitHub 6af2a906 Merge pull request #284 from EvgeniiG/master 8 年前
Evgenii Golubev 6a7757cc Factor out ComputeWrappedDiffuseLighting() 8 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 8 年前
Evgenii Golubev 414344b8 Merge branch 'master' 8 年前
Evgenii Golubev 68de16f3 Factor out SSS_WRAP_LIGHT 8 年前
Evgenii Golubev 9032618b Add more comments 8 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 8 年前
Evgenii Golubev fe744b92 Fix the transmission math 8 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 8 年前
Evgenii Golubev 5d761a88 Rename for clarity 8 年前
Evgenii Golubev 1a5832f4 Increase the SSS disable threshold 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Evgenii Golubev 67458b44 Clean up a bit 8 年前
Sebastien Lagarde 0c9cfa60 HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't 8 年前
Evgenii Golubev 8ab425ef Factor out the SSS_LOOP() 8 年前
Sebastien Lagarde 53adf662 HDRenderPipeline: Small fix on the debug material generated path 8 年前
Evgenii Golubev c6e79da9 Clean up the shader a bit 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Evgenii Golubev 2a77fce9 Remove `continue` 8 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 8 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 8 年前
GitHub 9df4abaf Merge pull request #283 from EvgeniiG/master 8 年前
Evgenii Golubev ab2f7238 Update the comment 8 年前
Evgenii Golubev 142f24b6 Update a comment 8 年前
Julien Ignace 0fef8e78 Added cascadeCount API to AdditionalLightData 8 年前
Evgenii Golubev 00b76f97 Improve macro formatting 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
GitHub 7a9edd3a Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev b115911f Factor out common SSS functionality using a macro 8 年前
Julien Ignace 66675e80 Removed buggy scene from Build Project Settings 8 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 8 年前
GitHub c1f2793e Merge pull request #281 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 8 年前
uygar 81876b50 Added shadow cascade settings to additional light data. 8 年前
sebastienlagarde 88272cac HDRednerPipeline Update texture compression on world space normal texture 8 年前
Evgenii Golubev e5738ffb Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 8 年前
GitHub 23ef2e37 Merge pull request #280 from Unity-Technologies/Object-space-normal-improvement 8 年前
Evgenii Golubev 2e3478e3 Fix PS4 compile issues with BFE 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Felipe Lira c3cd030b After pipeline lifecycle changes in the engine now we can set the pipeline tag upon asset creation and disposal. 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
sebastienlagarde 43195992 HDRednerPipeline: compute normalOS in WS with surface gradient 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
sebastienlagarde 30553d56 HDRenderPipeline: Add test scene 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
Evgenii Golubev f615c681 Switch to Fibonacci for Disney profile sampling 8 年前