GitHub
3318531c
Make the transmission tint an HDR color
Motivation:
- transmission is modulated by the albedo, which controls reflectance, not transmittance
- we do not model specular transmission, so the resulting intensity is lower
7 年前
GitHub
055e0a51
Merge pull request #943 from Unity-Technologies/LW-FixLightMaps
Fix up lightmapping shader variants.
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
ce027b15
Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass
Update all material for PR 946
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
GitHub
bbd2c5ef
Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass
Remove the constrain to have a depth prepass for a forward material
7 年前
Sebastien Lagarde
fe80ebe2
Added comment
7 年前
sebastienlagarde
2a275564
Fix issue with material script
7 年前
Sebastien Lagarde
2ad2a458
Update IOR to be a mask map
7 年前
sebastienlagarde
04c59bb1
Fix script to update all materials
7 年前
Sebastien Lagarde
eabec798
Add full fresnel dieletric
7 年前
sebastienlagarde
2522428b
Better default test
7 年前
Christophe Riccio
312c6ba6
Fixed fog with OpenGL/ES APIs
7 年前
Sebastien Lagarde
ec9e36c7
Fix typo
7 年前
Robert Srinivasiah
f603164d
Add stereo support to the light loop resolution-dependent buffers
Basically, use the 'screen' size for the tile gen, and then double if stereo exists
7 年前
sebastienlagarde
176338dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
GitHub
f31e3dc9
Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups
Removed animated fade groups
7 年前
Sebastien Lagarde
dae7599d
Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer
7 年前
Robert Srinivasiah
64e65354
Fix post-merge issues with new Frustum struct
Bonus: I don't need to pass Camera into my stereo HDCamera state override function
7 年前
sebastienlagarde
94301889
Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader
7 年前
Frédéric Vauchelles
3367a6e0
Removed animated fade groups
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
sebastienlagarde
e7850ca7
Update UI
7 年前
GitHub
c0ac82ff
Merge pull request #942 from Unity-Technologies/Update-image-template-graphic-test
HDRenderPipeline: Update image template graphic test (doublesided mode and BakeMixed)
7 年前
sebastienlagarde
8a1d7457
Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader
7 年前
Sebastien Lagarde
3def69c5
HDRenderPipeline: Update image template graphic test (doublesided mode and BakeMixed)
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
GitHub
dc676759
Merge pull request #940 from EvgeniiG/fix_sss_radius_bug
Fix SSS radius bug (+ misc changes)
7 年前
Paul Melamed
a9485cff
more PR cleanup
7 年前
GitHub
0b78e56a
Update Menu location of Homogeneous Density Volume
7 年前
Paul Melamed
67ffc876
PR cleanup
7 年前
GitHub
884cfab3
Add comment and check for SHADER_TARGET_AVAILABLE
7 年前
uygar
1c570293
Added macro to control usage of clip space depth biasing.
Disabled clip space depth biasing for HDRP.
7 年前
Paul Melamed
8f62c9e6
shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
7 年前
Evgenii Golubev
1f7761a4
Use ShouldOutputSplitLighting() for material abstraction
7 年前
GitHub
ee1e6968
Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows
Lw screen space shadows
7 年前
uygar
17e2992e
Inserted pragma to reduce register pressure.
7 年前
Paul Melamed
382f92e6
Some refactoring and cleanup of how decal draw data gets prepared
7 年前
Evgenii Golubev
2bf107d2
Rename to follow convention
7 年前
Julien Ignace
959a4078
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
uygar
f35513eb
Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now.
7 年前
Paul Melamed
ab906785
intemediate commit
7 年前
Evgenii Golubev
d5cf2b48
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug
7 年前
GitHub
fd6b2f42
Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection
Merging SSRefraction and SSReflection functions
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
b3808fd1
Rewrote sample bias computation to reduce register pressure.
Added new guard to 5x5 filter computation, as in certain combinations it can increase register pressure.
7 年前
Paul Melamed
db42063a
clustered decal refactor
7 年前