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Fix issue with material script

/main
sebastienlagarde 6 年前
当前提交
2a275564
共有 2 个文件被更改,包括 7 次插入2 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDEditorUtils.cs
  2. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineMenuItems.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDEditorUtils.cs


{ "HDRenderPipeline/LayeredLitTessellation", LayeredLitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/LitTessellation", LitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/Unlit", UnlitGUI.SetupMaterialKeywordsAndPass }
{ "HDRenderPipeline/Unlit", UnlitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/Decal", DecalUI.SetupMaterialKeywordsAndPass }
};
// Note: This function returns null if used with a package setup.

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineMenuItems.cs


(i / (float)(length - 1)) * progressScale + progressOffset);
CheckOutFile(VSCEnabled, materials[i]);
anyMaterialDirty = anyMaterialDirty || HDEditorUtils.ResetMaterialKeywords(materials[i]);
if (HDEditorUtils.ResetMaterialKeywords(materials[i]))
{
anyMaterialDirty = true;
}
}
return anyMaterialDirty;

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