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Inserted pragma to reduce register pressure.

/main
uygar 6 年前
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17e2992e
共有 1 个文件被更改,包括 4 次插入0 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute


# define SHADOW_USE_ONLY_VIEW_BASED_BIASING 1 // Enable only light view vector based biasing. If undefined, biasing will be based on the normal and calling code must provide a valid normal.
#endif
#ifdef SHADER_API_PSSL
# pragma argument( scheduler=minpressure )
#endif
#include "CoreRP/ShaderLibrary/Common.hlsl"
#include "../ShaderVariables.hlsl"
#include "Lighting.hlsl"

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