238 次代码提交 (f6a78dc5-bb0a-4bed-beab-f6a6dd034464)

作者 SHA1 备注 提交日期
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
GitHub 13c269f1 Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette 7 年前
sebastienlagarde d024e832 HDRenderPipeline: Fix issue with silouette selection 7 年前
sebastienlagarde 20c2964d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f92867b Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
sebastienlagarde 787dee54 HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one 7 年前
GitHub 36673186 Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth 7 年前
Sebastien Lagarde 4193035a HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
Sebastien Lagarde c2606939 Fix refraction and distortion test 7 年前
Sebastien Lagarde 01f4f7ee Update all material of the project 7 年前
GitHub fa0eed63 Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
GitHub 1dff3972 Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided 7 年前
Sebastien Lagarde b1d9e7b9 Update Graphic test with only Mirror and None 7 年前
Sebastien Lagarde 7330925f Let Mirror at the same value as before, so less headhache with update material 7 年前
Sebastien Lagarde 10c1d988 Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided 7 年前
Sebastien Lagarde 1d7b259e HDRenderPipeline: Remove None mode of double sided 7 年前
Sebastien Lagarde 322faaad HDRenderPipeline: fix typo in TransparentDepthPostPass 7 年前
Sebastien Lagarde cfbd4190 Missing file for PR with ViewPram and determinant 7 年前
GitHub 59b822e7 Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe 7 年前
Frédéric Vauchelles a2d9701f [ReflectionProbeEditor] Cleaned defines for reflection probe 7 年前
Felipe Lira 1dd8a1f2 reverted real with float in geometrictools.hlsl 7 年前
Sebastien Lagarde 298fa746 HDRenderPipeline: Fix issue with double sided and reflection probe 7 年前
Frédéric Vauchelles d2f52683 [ReflectionProbeEditor] Force probe to be cube type and not quad 7 年前
Felipe Lira 9c24d3f8 reverted real with float in GetTriplanarCoordinate 7 年前
Sebastien Lagarde 88ce2f72 Misc minor fix (meta + missing CoreRP/ in include for onTile path) 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Felipe Lira 3d7c5c10 lightmap sample functions should return real. Fixed f on constants and DLDR typo. 7 年前
GitHub 6c322ad2 Merge pull request #713 from Unity-Technologies/fix-preview 7 年前
sebastienlagarde f9c65ed3 More typo fixing 7 年前
sebastienlagarde 5c1557b6 HDRenderPipeline: Fix preview 7 年前
sebastienlagarde e51ab041 fix small typo in comment 7 年前
sebastienlagarde b4138a05 HDRenderPipeline: Correct identation in LightLoop.hlsl 7 年前
sebastienlagarde b8896853 Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 0165d836 Pushing missing meta files 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 878dabb0 Move .asm file in CoreRP/HDRP folder 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub f5b01239 Merge pull request #712 from Unity-Technologies/Update-RenderResources 7 年前
Julien Ignace 1e4b8d13 Moved new files after master merge (big move of files to HDRP subfolder) 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
GitHub fd4bf368 Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures 7 年前
Evgenii Golubev 2144782f Fix more comments 7 年前