162 次代码提交 (f5b4c7e9-5df7-4be1-9aeb-a28beec81230)

作者 SHA1 备注 提交日期
GitHub 17f72c0b Merge pull request #216 from Unity-Technologies/metal-ios 7 年前
Antti Tapaninen 702dca0c fix box projection issue with DirectionToSphericalTexCoordinate 7 年前
GitHub c8ac52da Merge pull request #215 from Unity-Technologies/metal-ios 7 年前
Antti Tapaninen 0bf56e55 Merge branch 'master' into metal-ios 7 年前
Torbjorn Laedre bc798247 Add context to warning about missing additional light data. 7 年前
runes c17ae966 fixed ps4 shader compilation errors 7 年前
GitHub 2bab5440 Merge pull request #214 from Unity-Technologies/Branch_FixDisableLastLight 7 年前
Julien Ignace f4ab45df Fixed a bug where disabling the last light in the scene would not work. 7 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 7 年前
Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 7 年前
GitHub f953917f Merge pull request #213 from Unity-Technologies/Branch_FixNewMaterial 7 年前
Evgenii Golubev 08262cdc Implement ZERO_INITIALIZE_ARRAY() 7 年前
GitHub cfabde6f Merge pull request #212 from Unity-Technologies/metal-ios 7 年前
Antti Tapaninen a2cdeb47 metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support 7 年前
Julien Ignace e3b0e0d8 Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed. 7 年前
Antti Tapaninen ff60a1c7 Merge remote-tracking branch 'origin/master' into metal-ios 7 年前
GitHub fea6ad98 Merge pull request #211 from Unity-Technologies/Branch_ExportSky 7 年前
Julien Ignace 5702f00d Added proper error messages for "ExportSkyToTexture" to the method. 7 年前
GitHub 6bf38eb4 Merge pull request #210 from EvgeniiG/master 7 年前
Julien Ignace 954a22ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky 7 年前
Evgenii Golubev fd637ec5 Make the view (shadow) matrix of point lights left-handed (to match spot lights) 7 年前
Antti Tapaninen d5c54cc8 increase precision for _GgxIblSamples 7 年前
Julien Ignace 3c82d600 Temporarily disabled code requiring new Blit API until it gets to trunk. 7 年前
Evgenii Golubev 37df6117 Disable the compute shader path for lighting to avoid flickering 7 年前
Antti Tapaninen 101239a7 Merge branch 'master' into metal-ios 7 年前
Julien Ignace 27b86771 Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 7 年前
GitHub 9ddfb2b4 Merge pull request #209 from EvgeniiG/master 7 年前
Evgenii Golubev d2bb5e35 Disable debug tile visualization 7 年前
Julien Ignace bdfcdce0 Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 7 年前
Antti Tapaninen 2a7a5a1b explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid. 7 年前
Evgenii Golubev ed990060 Merge from upstream 7 年前
Julien Ignace 2659e998 Missing files. 7 年前
Antti Tapaninen f4536331 Revert "HLSLcc: workaround NaN issue on iOS" 7 年前
Evgenii Golubev 452ad9de Perform manual validation of SSS profiles 7 年前
Julien Ignace 07204458 Fixed GI test scene 7 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 7 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 7 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub cefbe63d Merge pull request #208 from Unity-Technologies/Branch_GammaTest 7 年前
Julien Ignace f088b77e Added a scene to test gamma (only basic case right now). 7 年前
Evgenii Golubev ce2f1033 Update the implementation of DiffuseGGX() 7 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 7 年前
Evgenii Golubev 4a3775ed Achieve Fresnel parity between SSS and Standard materials (2) 7 年前
Julien Ignace 19ea7e56 Typo 7 年前
Evgenii Golubev daf47b27 Implement diffuse GGX 7 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 7 年前
Evgenii Golubev 7b5312b3 Achieve Fresnel parity between SSS and Standard materials 7 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 7 年前
Evgenii Golubev f9ef74c7 Optimize the computation of the half vector 7 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 7 年前