GitHub
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17f72c0b
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Merge pull request #216 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Antti Tapaninen
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702dca0c
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fix box projection issue with DirectionToSphericalTexCoordinate
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8 年前 |
GitHub
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c8ac52da
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Merge pull request #215 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Antti Tapaninen
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0bf56e55
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Merge branch 'master' into metal-ios
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8 年前 |
Torbjorn Laedre
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bc798247
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Add context to warning about missing additional light data.
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8 年前 |
runes
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c17ae966
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fixed ps4 shader compilation errors
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8 年前 |
GitHub
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2bab5440
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Merge pull request #214 from Unity-Technologies/Branch_FixDisableLastLight
Fixed a bug where disabling the last light in the scene would not work.
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8 年前 |
Julien Ignace
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f4ab45df
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Fixed a bug where disabling the last light in the scene would not work.
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8 年前 |
Evgenii Golubev
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f5b4c7e9
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Implement orthographic projector lights (single pass loop only)
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8 年前 |
Antti Tapaninen
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097f384d
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metal/ios: proper fix for out of bounds issue with g_vBigTileLightList
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8 年前 |
GitHub
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f953917f
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Merge pull request #213 from Unity-Technologies/Branch_FixNewMaterial
Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
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8 年前 |
Evgenii Golubev
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08262cdc
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Implement ZERO_INITIALIZE_ARRAY()
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8 年前 |
GitHub
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cfabde6f
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Merge pull request #212 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Antti Tapaninen
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a2cdeb47
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metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support
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8 年前 |
Julien Ignace
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e3b0e0d8
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Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
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8 年前 |
Antti Tapaninen
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ff60a1c7
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Merge remote-tracking branch 'origin/master' into metal-ios
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8 年前 |
GitHub
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fea6ad98
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Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
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8 年前 |
Julien Ignace
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5702f00d
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Added proper error messages for "ExportSkyToTexture" to the method.
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8 年前 |
GitHub
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6bf38eb4
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Merge pull request #210 from EvgeniiG/master
Fix point light shadows for SRP
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8 年前 |
Julien Ignace
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954a22ef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
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8 年前 |
Evgenii Golubev
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fd637ec5
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Make the view (shadow) matrix of point lights left-handed (to match spot lights)
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8 年前 |
Antti Tapaninen
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d5c54cc8
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increase precision for _GgxIblSamples
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8 年前 |
Julien Ignace
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3c82d600
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Temporarily disabled code requiring new Blit API until it gets to trunk.
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8 年前 |
Evgenii Golubev
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37df6117
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Disable the compute shader path for lighting to avoid flickering
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8 年前 |
Antti Tapaninen
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101239a7
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Merge branch 'master' into metal-ios
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8 年前 |
Julien Ignace
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27b86771
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Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
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8 年前 |
GitHub
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9ddfb2b4
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Merge pull request #209 from EvgeniiG/master
Implement diffuse GGX + optimizations, and fix SSS in the player
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8 年前 |
Evgenii Golubev
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d2bb5e35
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Disable debug tile visualization
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8 年前 |
Julien Ignace
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bdfcdce0
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Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
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8 年前 |
Antti Tapaninen
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2a7a5a1b
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explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid.
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8 年前 |
Evgenii Golubev
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ed990060
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Merge from upstream
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8 年前 |
Julien Ignace
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2659e998
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Missing files.
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8 年前 |
Antti Tapaninen
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f4536331
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Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
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8 年前 |
Evgenii Golubev
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452ad9de
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Perform manual validation of SSS profiles
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8 年前 |
Julien Ignace
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07204458
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Fixed GI test scene
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8 年前 |
runes
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918c1797
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Feature flags now also include material/gbuffer flags.
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8 年前 |
Antti Tapaninen
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336f484e
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Merge branch 'master' into metal-ios
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8 年前 |
Evgenii Golubev
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9d4c2988
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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cefbe63d
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Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
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8 年前 |
Julien Ignace
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f088b77e
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Added a scene to test gamma (only basic case right now).
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8 年前 |
Evgenii Golubev
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ce2f1033
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Update the implementation of DiffuseGGX()
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8 年前 |
GitHub
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5ae8a937
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Merge pull request #207 from Unity-Technologies/Branch_WindV1
Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
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4a3775ed
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Achieve Fresnel parity between SSS and Standard materials (2)
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8 年前 |
Julien Ignace
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19ea7e56
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Typo
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8 年前 |
Evgenii Golubev
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daf47b27
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Implement diffuse GGX
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8 年前 |
Julien Ignace
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a58a777f
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
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7b5312b3
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Achieve Fresnel parity between SSS and Standard materials
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8 年前 |
GitHub
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ad277fc1
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Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate
Fixed various sky update issues when removing it
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8 年前 |
Evgenii Golubev
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f9ef74c7
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Optimize the computation of the half vector
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8 年前 |
Felipe Lira
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c063a880
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Reduced amount of shader variants by optimizing away a few keywords.
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8 年前 |