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Merge pull request #213 from Unity-Technologies/Branch_FixNewMaterial

Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
/fptl_cleanup
GitHub 7 年前
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f953917f
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader


_HorizonFade("Horizon fade", Range(0.0, 5.0)) = 1.0
// Stencil state
[HideInInspector] _StencilRef("_StencilRef", Int) = 1
[HideInInspector] _StencilRef("_StencilRef", Int) = 2 // StencilBits.Standard
// Blending state
[HideInInspector] _SurfaceType("__surfacetype", Float) = 0.0

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader


_HorizonFade("Horizon fade", Range(0.0, 5.0)) = 1.0
// Stencil state
[HideInInspector] _StencilRef("_StencilRef", Int) = 1
[HideInInspector] _StencilRef("_StencilRef", Int) = 2 // StencilBits.Standard
// Blending state
[HideInInspector] _SurfaceType("__surfacetype", Float) = 0.0

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