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_HorizonFade("Horizon fade", Range(0.0, 5.0)) = 1.0 |
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// Stencil state |
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[HideInInspector] _StencilRef("_StencilRef", Int) = 1 |
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[HideInInspector] _StencilRef("_StencilRef", Int) = 2 // StencilBits.Standard |
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// Blending state |
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[HideInInspector] _SurfaceType("__surfacetype", Float) = 0.0 |
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