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Disable the compute shader path for lighting to avoid flickering

/fptl_cleanup
Evgenii Golubev 8 年前
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37df6117
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset


m_TileSettings:
enableTileAndCluster: 1
enableSplitLightEvaluation: 1
enableComputeLightEvaluation: 1
enableComputeLightEvaluation: 0
enableComputeFeatureVariants: 1
enableClustered: 1
enableFptlForOpaqueWhenClustered: 1

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