3211 次代码提交 (f545fbe7-e9a3-4dca-9b51-3025ec5ff165)

作者 SHA1 备注 提交日期
GitHub e637d98f Merge pull request #618 from Unity-Technologies/fix/refractionSampling 7 年前
Evgenii Golubev 3855ba0c Remove redundant normalization 7 年前
Remy 539d3115 Add detail mask test in lit_features 7 年前
GitHub 8237c917 Add a comment 7 年前
GitHub 068c155a Merge pull request #620 from EvgeniiG/master 7 年前
Evgenii Golubev f3c7dd5c Optimize divergent execution of the anisotropic GGX 7 年前
GitHub c5c6089a Merge pull request #619 from EvgeniiG/master 7 年前
Evgenii Golubev 96f00c6c Add a comment 7 年前
Evgenii Golubev c1f921e2 Update comment 7 年前
Evgenii Golubev aa8b5a9c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 09d6788b Update comment 7 年前
GitHub af3e20a0 Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy fd20358f Add Lit BentNormal template image 7 年前
Frédéric Vauchelles 266485f6 [Refraction] Fix refraction sampling 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 40cfe5f3 Reintroduce EvaluateBSDF_Area() 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy de58d455 Add Lit BentNormal Test scene 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Remy d95e1b64 Add manual lightmaps to the rounded cube. 7 年前
Raymond Graham 9cb6a586 PR feedback. 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前
Remy 3ca3456a Transmit static state of the placer object to the placed ones (for lightmapping) 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GitHub 61fde733 Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 515bdee8 Add missing graphic test image templates 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Peter Bay Bastian c3ce7007 Update `CoreShaderIncludePaths` to use `SRPMARKER` 7 年前
Evgenii Golubev 93c1c226 Update the MultiLight test 7 年前
Evgenii Golubev f2463daf Revert to a single loop over all punctual lights 7 年前
Evgenii Golubev 3367958a Optimize EvaluateCookie_Punctual() 7 年前
Evgenii Golubev c2749fb3 Clean up TilePassLoop 7 年前
Evgenii Golubev fb4e09f9 Optimize punctual light evaluation by having an inlined function per light type 7 年前
Felipe Lira b4b28fdf Fixed PS4 compiler error. 7 年前
Evgenii Golubev 93a7de37 Remove EvaluateBSDF_Area() 7 年前
Felipe Lira c137b6fb Fixed an issue that was causing lightweight resource file to be added in every build. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Remy cd0989fe Add Pixel/Vertex displacement specific graphic tests 7 年前
Matt Dean ae1bad65 Fixes pre-PR 7 年前
Matt Dean 1449994e Comment out Scene Normals and Scene Velocity nodes 7 年前
Peter Bay Bastian ab14181b Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes) 7 年前
Matt Dean d1e59e63 Moved Scene Normals and Scene Velocity nodes to WIP 7 年前
Peter Bay Bastian 508ec3ef Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
Matt Dean 2d57b390 Add Orthographic slots to Camera node 7 年前
Peter Bay Bastian 458c34e2 Make beachball more neat 7 年前
Matt Dean fb3d355b Removed uneeded Fog enum 7 年前
Matt Dean 68dcee06 Renamed Repeating Dot node > Ellipse node 7 年前