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using UnityEditor.ShaderGraph.Drawing.Controls; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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/*namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Input", "Scene", "Scene Normals")] |
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public class SceneNormalsNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IGenerateProperties, IMayRequireScreenPosition |
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return uvSlot.RequiresScreenPosition(); |
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} |
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} |
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} |
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}*/ |