GitHub
|
65fe370a
|
Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
|
7 年前 |
Paul Melamed
|
19876ed2
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
sebastienlagarde
|
6feb2d00
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
865a869a
|
Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base
Support uv0 uv3 on lit for base
|
7 年前 |
sebastienlagarde
|
e16cb2e3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
|
7 年前 |
GitHub
|
ff7b81d9
|
Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
GitHub
|
fe0284c8
|
Merge branch 'master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
2c465d55
|
Update the comment
|
7 年前 |
sebastienlagarde
|
0b8efbbc
|
Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to
surface gradient calculation
|
7 年前 |
Peter Bay Bastian
|
b41adc72
|
Bump package version for SRP and Postprocessing
|
7 年前 |
GitHub
|
1bd58e2f
|
Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2
[PlanarPRobe] fixed freeze when adding planar probe with reflection p…
|
7 年前 |
GitHub
|
b5718762
|
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
|
7 年前 |
Frédéric Vauchelles
|
f0fd0287
|
[PlanarProbe] Realtime texture are not serialized
|
7 年前 |
sebastienlagarde
|
8d732769
|
Update Postprocess version
|
7 年前 |
Frédéric Vauchelles
|
080bce7f
|
[PlanarPRobe] fixed freeze when adding planar probe with reflection probes
|
7 年前 |
GitHub
|
aa6acaea
|
Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
|
7 年前 |
Evgenii Golubev
|
1ef2e80a
|
Use an improved (generalized) depth distribution
|
7 年前 |
Frédéric Vauchelles
|
4c7c8a07
|
Merge branch 'master' into feature/PlanarReflection2
|
7 年前 |
Evgenii Golubev
|
b60509c2
|
Move VBuffer.hlsl
|
7 年前 |
Frédéric Vauchelles
|
a36e540f
|
[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
|
7 年前 |
sebastienlagarde
|
3cbf4e3c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
Evgenii Golubev
|
7e4a3052
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
b4cc081b
|
[PlanarReflection] Add debug mode on both planar and reflection probe
|
7 年前 |
GitHub
|
a48c344e
|
Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
|
7 年前 |
Frédéric Vauchelles
|
c0511244
|
Renamed reflection editor files
|
7 年前 |
sebastienlagarde
|
2bae089c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
|
7 年前 |
GitHub
|
c2005034
|
Merge pull request #866 from Unity-Technologies/Move-few-files
Move few files for better organization
|
7 年前 |
sebastienlagarde
|
2610ae67
|
Move few files for better organization
|
7 年前 |
GitHub
|
84e022c3
|
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
|
7 年前 |
Frédéric Vauchelles
|
0cf502ba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
Frédéric Vauchelles
|
e330e3fa
|
[PlanarReflection] Reverted change (Lit.cs.hlsl)
|
7 年前 |
Frédéric Vauchelles
|
32945c22
|
[PlanarReflection] Zero Initialize for EnvLightData
|
7 年前 |
Frédéric Vauchelles
|
d9fd9f38
|
[PlanarReflection] Refactored custom getters and setters
|
7 年前 |
Frédéric Vauchelles
|
5b6484e5
|
[PlanarReflection] Updated HDRenderPipelineAsset
|
7 年前 |
Frédéric Vauchelles
|
122c5ff4
|
[PlanarReflection] small fixes
|
7 年前 |
Frédéric Vauchelles
|
78f1ddf8
|
[PlanarProbe] Include custom HLSL files with shader generator
|
7 年前 |
Julien Ignace
|
39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
|
7 年前 |
Frédéric Vauchelles
|
d6ce9c49
|
[PlanarReflection] Several fixes
|
7 年前 |
Julien Ignace
|
4ee4d22b
|
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
|
7 年前 |
Frédéric Vauchelles
|
3e32850a
|
[PlanarReflection] Restored 2D Texture sampling for planar reflection
|
7 年前 |
Julien Ignace
|
4568be12
|
Post merge fixes
|
7 年前 |
Remy
|
a936aacd
|
Add light on tesselation test.
|
7 年前 |
sebastienlagarde
|
8677e68d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
Tim Cooper
|
012562ae
|
in LW the color target should be created in SRGB
|
7 年前 |
Frédéric Vauchelles
|
f7bd8fd7
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
Julien Ignace
|
19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Remy
|
356da4e5
|
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
|
7 年前 |
sebastienlagarde
|
f966b1cd
|
First draft
|
7 年前 |
sebastienlagarde
|
ad00b16a
|
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
|
7 年前 |
Frédéric Vauchelles
|
eff3ca9e
|
[PlanarProbe] (wip) packing envlightdata structure
|
7 年前 |