GitHub
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1108f618
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Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
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7 年前 |
Felipe Lira
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e9a5ca70
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Fixed shaderPassID in DrawFullScreen
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7 年前 |
Felipe Lira
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ec57c2a7
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Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
GitHub
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e58bfaac
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Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
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7 年前 |
Felipe Lira
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bd95bab1
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Caching fullscreen quad mesh as a static.
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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99ec03cb
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Used the MERGE_NAME macro
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7 年前 |
Frédéric Vauchelles
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7203df22
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wip Screen Space Reflection forward pass
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7 年前 |
GitHub
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a2790a45
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Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
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7 年前 |
Felipe Lira
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50693fe4
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Clearing screenspace occlusion texture to avoid Tile LOAD.
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7 年前 |
Felipe Lira
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b2a5b861
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Fixed SamplingShader compiler error in GLES2
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7 年前 |
Frédéric Vauchelles
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9fffc822
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Unrolled first iteration
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7 年前 |
Felipe Lira
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d3b73d87
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Removed unused Opaque RT.
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7 年前 |
Felipe Lira
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0a312f93
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Some files were not saved in the editor and were missing from last commit.
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7 年前 |
Felipe Lira
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35cef52a
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Fixed shader include paths
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7 年前 |
Remy
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5033b09a
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Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
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7 年前 |
sebastienlagarde
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173086c6
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Enable Additional component in UI
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7 年前 |
GitHub
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e8edce37
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Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
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7 年前 |
GitHub
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7de1c96d
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Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
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7 年前 |
Sebastien Lagarde
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dcd13b1a
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HDRenderPipeline: Remove a warning
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7 年前 |
GitHub
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24b26fcd
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Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
GitHub
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55733747
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Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
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71e3e26a
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Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
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98acf904
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Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
sebastienlagarde
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6616bdb2
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API validation improvement
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7 年前 |
Paul Melamed
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ae602283
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Somre cleanup and refactoring of adding textures to decal atlas
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7 年前 |
Paul Melamed
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3e88b2e8
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intermediate commit, atlas packing optimizations
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7 年前 |
Paul Melamed
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16665d1f
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Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails.
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7 年前 |
Paul Melamed
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7eb40bcb
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fix texture allocation success status tracking
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7 年前 |
Paul Melamed
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ff3c43c1
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add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
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7 年前 |
Paul Melamed
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15fc712f
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optimize texture lod calculation for decals
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7 年前 |
GitHub
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7d6d0696
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Enable stripping by default
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7 年前 |
Julien Ignace
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c135df26
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Added first version of shader variant stripper for Lit* shaders in HDRP.
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7 年前 |
GitHub
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8771660e
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Fix incorrect clamping
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7 年前 |
Evgenii Golubev
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e2795a17
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Un-premultiply for color
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7 年前 |
Evgenii Golubev
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ab45179f
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Improve integration with stereo rendering
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7 年前 |
Evgenii Golubev
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a3e9bdfc
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Improve the support of orthographic rendering
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7 年前 |
Evgenii Golubev
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2202a083
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Remove UnityPerCamera, introduce UnityPerView
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7 年前 |
jensgholm15@gmail.com
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045f025b
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Update changelog to reflect changes
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7 年前 |
jensgholm15@gmail.com
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ed51c9ec
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Make nodes spawn in the center of the view when copied from another graph
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7 年前 |
GitHub
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16622af3
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Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
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7 年前 |
GitHub
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8a2e5a5e
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Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
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7 年前 |
Peter Bay Bastian
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8fcaa92a
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Merge branch 'master' into warning-incompatible-pipeline
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7 年前 |
Martin Thorzen
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5fb91dea
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Added groups to the test graphs so they are not directly in the root of all shaders.
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7 年前 |
GitHub
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9696a5d1
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Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
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7 年前 |
GitHub
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deb17f95
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Merge pull request #350 from Unity-Technologies/fix-subshader-null
Fix null ref exception
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7 年前 |
Jens Holm
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18629e21
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Update gif for changelog
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7 年前 |
Peter Bay Bastian
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c17cc7e1
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Fix null ref exception and update images to be large files
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7 年前 |
Jens Holm
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2a2148ce
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Add mssing filename in image referene in changelog
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7 年前 |