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public override void OnAfterDeserialize() |
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{ |
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m_SubShaders = SerializationHelper.Deserialize<T>(m_SerializableSubShaders, GraphUtil.GetLegacyTypeRemapping()); |
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m_SubShaders.RemoveAll(x => x == null); |
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m_SerializableSubShaders = null; |
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base.OnAfterDeserialize(); |
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