Felipe Lira
8929d979
Added additional camera data component to controls shadows, depth texture and color.
7 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
7 年前
Remy
6d04b8e3
Disable compilation of debug shaders
7 年前
RSlysz
d3e6837e
Encapsulate the reflection call
7 年前
GitHub
cdb3a8a7
Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout
Lw/fix unityperdraw cblayout
7 年前
Remy
705c8869
Tests OK and ready to implement batch mode
7 年前
RSlysz
4c1f41cf
Hide blend normal distance for planar reflection
7 年前
Felipe Lira
7ea4ba92
Updated release notes
7 年前
Remy
4c3a954c
Merge com.unity.testframework.graphics from gfx-tests-postfx branch
7 年前
RSlysz
7f6a6168
Add UNITY_EDITOR arround editor properties
7 年前
Felipe Lira
51dc02e6
Updated LWRP to match SRP batcher layout block features
7 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
RSlysz
8e6992f8
Remove log
7 年前
GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
7 年前
Stephane Laroche
333ce3d1
StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes.
7 年前
Remi Slysz
fab33964
Fix serialization for PlanarReflectionProbe
7 年前
GitHub
38b060ce
Update CHANGELOG.md
Updates to Martin's changes, according to Peter's comments.
7 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
7 年前
Stephane Laroche
7f579046
Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack).
7 年前
Remi Slysz
43d98473
Small clean up in HDReflectionProbe
7 年前
Peter Bay Bastian
764fac8c
Update change log and package versions (this is a breaking change for Shader Graph)
7 年前
GitHub
fc54c873
Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale
Naive hookup for cameraData.renderScale <-> XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Remi Slysz
584a71fd
Fix serialization of HDReflectionProbe
7 年前
Antoine Lelievre
8f9c8495
Small syntax fixes
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
sebastienlagarde
8c01dc9c
HDRP: re-enable shadow mask menu of main window
7 年前
RSlysz
cef85bcb
[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
7 年前
Antoine Lelievre
7831dfd9
Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
7 年前
Martin Thorzen
91093d00
Updated the changelog.
7 年前
GitHub
96162457
Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo
Fixed wrong keyword in shader graph shadow template
7 年前
RSlysz
3becbe60
Gizmo6FacesBox: added all handle controled by one hability
7 年前
Antoine Lelievre
013fb07a
Better dominant light detection algorithm
7 年前
Martin Thorzen
9d5a9da0
Removed commented code
7 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
7 年前
RSlysz
43968136
Capitalize header of HDReflectionProbe
7 年前
Antoine Lelievre
a69f06e6
Removed useless kernel
7 年前
Martin Thorzen
10439d90
Removed the commented code.
7 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
7 年前
RSlysz
7e65ce84
Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
7 年前
Antoine Lelievre
7edc74d1
Refacto for better code integration
7 年前
Martin Thorzen
9a23a53f
Removed the label and made the spacing work with indentation
7 年前
sebastienlagarde
7870b280
HDRP: Update ChangeLog
7 年前
Tim Cooper
bc984d2d
Update meta
7 年前
RSlysz
885eadde
Clean CoreEditorUtils unused method
7 年前
Antoine Lelievre
c86387b6
Contact shadows works with point light and spot lights (in addition to directional)
7 年前
Martin Thorzen
a89bfc3d
Updates to the LW Asset Inspector
7 年前
GitHub
088a94ac
Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError
Removed unused line that cause a NPE when using debug without refract…
7 年前
Tim Cooper
5e0dab14
Add OSX reference images
7 年前