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Updated release notes

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Felipe Lira 6 年前
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      com.unity.render-pipelines.lightweight/CHANGELOG.md

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com.unity.render-pipelines.lightweight/CHANGELOG.md


## [Unreleased]
### Fixed
- Fixed UnityPerDraw CB layout
- GLCore compute buffer compiler error
- Occlusion strength not being applied on LW standard shaders
- CopyDepth pass is being called even when a depth from prepass is available

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