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HDRP: Update ChangeLog

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sebastienlagarde 6 年前
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共有 1 个文件被更改,包括 15 次插入9 次删除
  1. 24
      com.unity.render-pipelines.high-definition/CHANGELOG.md

24
com.unity.render-pipelines.high-definition/CHANGELOG.md


All notable changes to this package will be documented in this file.
## [2018.3]
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
### Improvements
## [Unreleased]
### Changed, Removals and deprecations
## [2.0.4-preview]
- Fix issue when disabling rough refraction and building a player. Was causing a crash.
## [2018.2 / next ]
## [2.0.3-preview]
### Improvements
- Increased debug color picker limit up to 260k lux
## [2.0.2-preview]
### Improvements
- Add Light -> Planar Reflection Probe command
- Added a false color mode in rendering debug
- Add support for mesh decals

- Provide a define in lit.hlsl (FORWARD_MATERIAL_READ_FROM_WRITTEN_NORMAL_BUFFER) when output buffer normal is used to read the normal and roughness instead of caclulating it (can save performance, but lower quality due to compression)
- Add color swatch to decal material
### Improvements
- Increased debug color picker limit up to 260k lux
### Changed, Removals and deprecations
- Change Render -> Planar Reflection creation to 3D Object -> Mirror
- Change "Enable Reflector" name on SpotLight to "Angle Affect Intensity"

- Fixed an issue where interpolation volumes were not updated correctly for reflection captures.
- Fixed an exception in Light Loop settings UI
## [2018.2 / 2.0.1-preview]
## [2.0.1-preview]
### Improvements
- Add stripper of shader variant when building a player. Save shader compile time.

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