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Update change log and package versions (this is a breaking change for Shader Graph)

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Peter Bay Bastian 6 年前
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共有 4 个文件被更改,包括 5 次插入3 次删除
  1. 2
      com.unity.render-pipelines.high-definition/package.json
  2. 2
      com.unity.render-pipelines.lightweight/package.json
  3. 2
      com.unity.shadergraph/CHANGELOG.md
  4. 2
      com.unity.shadergraph/package.json

2
com.unity.render-pipelines.high-definition/package.json


"dependencies": {
"com.unity.postprocessing": "2.0.7-preview",
"com.unity.render-pipelines.core": "3.0.0-preview",
"com.unity.shadergraph": "3.0.0-preview"
"com.unity.shadergraph": "4.0.0-preview"
}
}

2
com.unity.render-pipelines.lightweight/package.json


"dependencies": {
"com.unity.postprocessing": "2.0.7-preview",
"com.unity.render-pipelines.core": "3.0.0-preview",
"com.unity.shadergraph": "3.0.0-preview"
"com.unity.shadergraph": "4.0.0-preview"
}
}

2
com.unity.shadergraph/CHANGELOG.md


- Deserialization of subgraphs now works correctly.
- Sub graphs are now suffixed with (sub), so you can tell them apart from other nodes.
- The preview of a node does not obstruct the selection outliner anymore.
- Master nodes now display an error badge if the current render pipeline is not compatible.
- The preview shader compiles faster now by only considering the current render pipeline.

2
com.unity.shadergraph/package.json


{
"name": "com.unity.shadergraph",
"description": "Shader Graph",
"version": "3.0.0-preview",
"version": "4.0.0-preview",
"unity": "2018.2",
"displayName": "Shader Graph",
"dependencies": {
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