Antoine Lelievre
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edbeee31
|
Changed version from float to int for AdditionalShadowData
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6 年前 |
Antoine Lelievre
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34405216
|
Changed version in HDAdditionalLightData from float to int
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6 年前 |
sebastienlagarde
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81c9bc7a
|
Merge branch 'master' into HDRP/staging
|
6 年前 |
GitHub
|
5f1e8213
|
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
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6 年前 |
Julien Ignace
|
e93b061e
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
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6 年前 |
sebastienlagarde
|
e8783378
|
Remove Changelog.md.orig
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6 年前 |
sebastienlagarde
|
17749894
|
Merge branch 'master' into HDRP/staging
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6 年前 |
sebastienlagarde
|
5bdb07b4
|
Update postprocess to latest
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6 年前 |
Julien Ignace
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176e4109
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
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6 年前 |
GitHub
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a94b9fdf
|
Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
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6 年前 |
GitHub
|
bbaf4dfd
|
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
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6 年前 |
GitHub
|
d15f54fd
|
Update comment
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6 年前 |
Julien Ignace
|
1d575195
|
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
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6 年前 |
Julien Ignace
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0188d2f6
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PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
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6 年前 |
Julien Ignace
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a66ac281
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
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6 年前 |
sebastienlagarde
|
eebff28e
|
Update ResetLight name to ResetCamera
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6 年前 |
sebastienlagarde
|
674c8bba
|
HDRP: Update changelog
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6 年前 |
sebastienlagarde
|
b6c5c9e7
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Coupling HDCamera and HDAdditionalCameraData for reset/remove
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6 年前 |
GitHub
|
9dccf245
|
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
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6 年前 |
Sebastien Lagarde
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f69f2e8e
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HDRP: update changelog
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6 年前 |
Tim Cooper
|
8f3778fe
|
revert post process version for now.
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6 年前 |
Sebastien Lagarde
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7be73727
|
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
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6 年前 |
Tim Cooper
|
32bba81d
|
Update version for <Next>
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6 年前 |
Yao Xiaoling
|
9c110290
|
Minor changes to TerrainLitGUI due to interface change.
|
6 年前 |
GitHub
|
a582140e
|
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
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6 年前 |
Tim Cooper
|
9d806ce8
|
Update changelog to have correct next version.
|
6 年前 |
Yao Xiaoling
|
38856112
|
Fix merge.
|
6 年前 |
Julien Ignace
|
0099e7a7
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Updated changelog
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6 年前 |
Sebastien Lagarde
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73e96f75
|
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
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6 年前 |
Remy
|
c0860b9a
|
re-add distortion tests
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6 年前 |
GitHub
|
61a18996
|
Fix assembly names to match unity convention. (#1675)
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
|
6 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
Julien Ignace
|
219daa3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
|
6 年前 |
GitHub
|
117817ee
|
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
|
6 年前 |
GitHub
|
b1e0d042
|
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
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6 年前 |
Antoine Lelievre
|
7a14ff21
|
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
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6 年前 |
sebastienlagarde
|
9f54707a
|
Update test list: remove shadow contact and shadow mask for now
|
6 年前 |
GitHub
|
a555bf87
|
HDRP: Add comment to light data
|
6 年前 |
Antoine Lelievre
|
91136ba8
|
Merge branch 'master' into FixLightIntensityUpgrade2
|
6 年前 |
RSlysz
|
48dbd36a
|
update changelog
|
6 年前 |
Julien Ignace
|
f339f7c5
|
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
|
6 年前 |
sebastienlagarde
|
f47683f6
|
HDRP: Update hdrp test from 218.2 update branch to master
|
6 年前 |
Antoine Lelievre
|
9d870530
|
Fix light intensity upgrade for disabled lights
|
6 年前 |
RSlysz
|
8eb9fc52
|
coupling HDLight-Light reset workflow
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6 年前 |
sebastienlagarde
|
b90ec54f
|
HDRP: Fix katana test
|
6 年前 |
GitHub
|
309bef96
|
Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade
Light unit upgrade workaround
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6 年前 |
sebastien lagarde
|
9deba139
|
HDRP: Update changelog
|
6 年前 |
sebastien lagarde
|
c7b86128
|
Merge branch 'master' into FixLightUnitUpgrade
|
6 年前 |
GitHub
|
d8b4e92e
|
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
Fixed distortion 1-frame delay
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6 年前 |
sebastien lagarde
|
4eb0f4f3
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Merge branch 'master' into distortion-lag-fix
|
6 年前 |