34 次代码提交 (eae8ba2b-faf6-45ae-874e-2fc8c8331eb5)

作者 SHA1 备注 提交日期
Felipe Lira 3bba2de4 Added NormalMap, Emission and Occlusion 8 年前
Felipe Lira 065244b9 Created base setup to support both metallic and specular in LDPipeline 8 年前
Felipe Lira 38a9956f Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available. 8 年前
Felipe Lira 9dbfe2c5 Renames assets to Pipeline convention. 8 年前
Felipe Lira 11a8a1a4 MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity. 8 年前
Felipe Lira 9f7c7922 Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
Felipe Lira 00dbd214 Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture. 8 年前
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Felipe Lira f48ff264 Further renaming to keep consistency with documentation. 8 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 8 年前
Antti Tapaninen 76e3e5ce fix meta files 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 8 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Arnaud Carre b5aa0bdd new SRP batcher scene test ( HD + LT ) 7 年前
Mike Wuetherick 0d5b90fd updated mats for 2018.1.0b6 7 年前
John 360fd4d8 Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering 7 年前