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Renames assets to Pipeline convention.

/vr_sandbox
Felipe Lira 8 年前
当前提交
9dbfe2c5
共有 13 个文件被更改,包括 1 次插入90 次删除
  1. 2
      Assets/LowEndRenderPipeline/Materials/LDSpecularSphere0.mat
  2. 80
      Assets/LowEndRenderPipeline/Materials/StandardSpecular.mat
  3. 9
      Assets/LowEndRenderPipeline/Materials/StandardSpecular.mat.meta
  4. 0
      /Assets/LowEndRenderPipeline.meta
  5. 0
      /Assets/LowEndRenderPipeline
  6. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene
  7. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage
  8. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.meta
  9. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.unity
  10. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.unity.meta
  11. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.meta
  12. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.unity
  13. 0
      /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.unity.meta

2
Assets/LowEndRenderPipeline/Materials/LDSpecularSphere0.mat


m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.9705882, g: 0.9705882, b: 0.9705882, a: 1}
- _SpecColor: {r: 0.97058815, g: 0.97058815, b: 0.97058815, a: 1}

80
Assets/LowEndRenderPipeline/Materials/StandardSpecular.mat


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: StandardSpecular
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.445
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.456, g: 0.456, b: 0.448, a: 1}

9
Assets/LowEndRenderPipeline/Materials/StandardSpecular.mat.meta


fileFormatVersion: 2
guid: 627793c4ac634cd4385032d3c0ff01ca
timeCreated: 1487680774
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

/Assets/LowEndRenderLoop.meta → /Assets/LowEndRenderPipeline.meta

/Assets/LowEndRenderLoop → /Assets/LowEndRenderPipeline

/Assets/LowEndRenderPipeline/LowEndRenderLoopScene → /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene

/Assets/LowEndRenderPipeline/LowEndRenderLoopVikingVillage → /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage

/Assets/LowEndRenderPipeline/LowEndRenderLoopScene.meta → /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.meta

/Assets/LowEndRenderPipeline/LowEndRenderLoopScene.unity → /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.unity

/Assets/LowEndRenderPipeline/LowEndRenderLoopScene.unity.meta → /Assets/LowEndRenderPipeline/LDRenderPipelineBasicScene.unity.meta

/Assets/LowEndRenderPipeline/LowEndRenderLoopVikingVillage.meta → /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.meta

/Assets/LowEndRenderPipeline/LowEndRenderLoopVikingVillage.unity → /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.unity

/Assets/LowEndRenderPipeline/LowEndRenderLoopVikingVillage.unity.meta → /Assets/LowEndRenderPipeline/LDRenderPipelineVikingVillage.unity.meta

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