5654 次代码提交 (e8edce37-b718-48e5-b041-ca3e9a98ef4a)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 6 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 6 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 6 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 6 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 6 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 6 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 6 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 6 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
Frédéric Vauchelles 2169fc40 Added debug hints 6 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 6 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 6 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 6 年前
Frédéric Vauchelles c409dd0c Updated changelog 6 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 6 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 6 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 6 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 6 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 6 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 6 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 6 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
sebastienlagarde 6616bdb2 API validation improvement 6 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 6 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 6 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 6 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 6 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 6 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 6 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 6 年前
Frédéric Vauchelles 4838fe60 Fix path search in test tool framework 6 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 6 年前
Felipe Lira e279a4bb fixed shadows on gles2 6 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 6 年前
Frédéric Vauchelles db6e0385 Renamed TexturePadding _Source to _InOutTexture 6 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 6 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 6 年前
Frédéric Vauchelles 8d5e998d Added pragma on GPUCopy compute shader 6 年前
Felipe Lira 5d568760 Disabling local shadows on mobile until we can get keyword stripping 6 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 6 年前
GitHub 791ce3b4 Merge pull request #1155 from Unity-Technologies/Platform-support-check 6 年前
Felipe Lira b44aeec0 fixed shadow kewords setup 6 年前
Sebastien Lagarde 46d72597 Add platform support check 6 年前
Felipe Lira c62af604 Fixed vertex light computation and amount o max local pixels per pass. 6 年前