6287 次代码提交 (e798a2c3-430f-45a5-a068-468a704455c9)

作者 SHA1 备注 提交日期
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 7 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 7 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 7 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 7 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 7 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 7 年前
sebastienlagarde 6616bdb2 API validation improvement 7 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 7 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 7 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 7 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 7 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 7 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 7 年前
Frédéric Vauchelles 4838fe60 Fix path search in test tool framework 7 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 7 年前
Felipe Lira e279a4bb fixed shadows on gles2 7 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 7 年前
Frédéric Vauchelles db6e0385 Renamed TexturePadding _Source to _InOutTexture 7 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 7 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 7 年前
Frédéric Vauchelles 8d5e998d Added pragma on GPUCopy compute shader 7 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 7 年前
GitHub 791ce3b4 Merge pull request #1155 from Unity-Technologies/Platform-support-check 7 年前
Sebastien Lagarde 46d72597 Add platform support check 7 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 7 年前
GitHub 8358f08b Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 7 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 7 年前
Mikko Strandborg eba212aa Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP 7 年前
GitHub 530f4bbf Make default diffusion profile F0 match standard material 7 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Paul Melamed 7eb40bcb fix texture allocation success status tracking 7 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 7 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 7 年前
Paul Melamed c2c2c9b4 calculate decal texture lod outside of the loop 7 年前
Paul Melamed 19e30640 changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass 7 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
Andre McGrail cb320661 Initial push 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前