Felipe Lira
89c899a1
Fixed newline endings in the files touched by this PR.
7 年前
Frédéric Vauchelles
789d90fe
Fixed test 1203
7 年前
GitHub
55733747
Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
7 年前
Felipe Lira
5bdadbbe
Addressed PR's comments.
7 年前
Frédéric Vauchelles
ff4ac7db
Fixed test 9002
7 年前
Thomas
71e3e26a
Fixed Y-flip in HD when a camera is rendering to a RT
7 年前
Thomas
98acf904
Fixed Y-flip in LW when a camera is rendering to a RT
7 年前
sebastienlagarde
6616bdb2
API validation improvement
7 年前
Felipe Lira
53d049a2
Checked compiled shaders and updated code for simplicity and consistency.
7 年前
Frédéric Vauchelles
62c37c0f
Update refraction test scene
7 年前
GitHub
0b924990
Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
7 年前
Felipe Lira
84d6783d
Setting up light indices much earliear in the pipeline for better thread scheduling.
7 年前
Frédéric Vauchelles
0406b0ae
Renamed ScreenSpaceRefraction volume
7 年前
GitHub
4814ba4a
Merge pull request #1157 from Unity-Technologies/fix-depthcopy
Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP
7 年前
Felipe Lira
66e79a31
Disabling local shadows on GLES2 (until we get keyword stripping)
7 年前
Frédéric Vauchelles
4838fe60
Fix path search in test tool framework
7 年前
GitHub
614d618c
Merge pull request #1156 from Unity-Technologies/fix/smallfixes
Fix/smallfixes
7 年前
Felipe Lira
e279a4bb
fixed shadows on gles2
7 年前
Frédéric Vauchelles
4d04bd95
Added debug data binding inside RenderForward
7 年前
Frédéric Vauchelles
db6e0385
Renamed TexturePadding _Source to _InOutTexture
7 年前
Felipe Lira
f4678b55
Fixed compilation in SimpleLighting on gles2
7 年前
Frédéric Vauchelles
66076676
Added debug for HiZ SSRT
7 年前
Frédéric Vauchelles
8d5e998d
Added pragma on GPUCopy compute shader
7 年前
Frédéric Vauchelles
a39254c9
Merge branch 'master' into feature/RefractionModes
7 年前
GitHub
791ce3b4
Merge pull request #1155 from Unity-Technologies/Platform-support-check
Check Platform support for HDRenderPipeline
7 年前
Sebastien Lagarde
46d72597
Add platform support check
7 年前
Paul Melamed
ae602283
Somre cleanup and refactoring of adding textures to decal atlas
7 年前
GitHub
8358f08b
Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix
- Fixed Layered material UI where Density As Opacity checkbox would n…
7 年前
Paul Melamed
3e88b2e8
intermediate commit, atlas packing optimizations
7 年前
Frédéric Vauchelles
c96eb98a
(wip) Fixed refraction with sky proxy
7 年前
Mikko Strandborg
eba212aa
Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP
7 年前
GitHub
530f4bbf
Make default diffusion profile F0 match standard material
Set F0 to DEFAULT_SPECULAR_VALUE = 0.04
7 年前
Paul Melamed
16665d1f
Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails.
7 年前
Frédéric Vauchelles
5ef1d97f
(wip) Added debug for proxy and hiz refraction modes
7 年前
Paul Melamed
7eb40bcb
fix texture allocation success status tracking
7 年前
Paul Melamed
ff3c43c1
add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
7 年前
Paul Melamed
15fc712f
optimize texture lod calculation for decals
7 年前
Paul Melamed
c2c2c9b4
calculate decal texture lod outside of the loop
7 年前
Paul Melamed
19e30640
changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass
7 年前
Paul Melamed
ff3bd5a3
using new texture atlas to store decal textures
7 年前
GitHub
7d6d0696
Enable stripping by default
7 年前
Julien Ignace
c135df26
Added first version of shader variant stripper for Lit* shaders in HDRP.
7 年前
Julien Ignace
ac765a69
- Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases
- Fixed Vertex Color handling in Depth/Velocity passes.
7 年前
Andre McGrail
a796ea1d
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
GitHub
8771660e
Fix incorrect clamping
7 年前
Evgenii Golubev
e2795a17
Un-premultiply for color
7 年前
Evgenii Golubev
e51b0e0a
Revert the change which passes sample extinction to light evaluation routines
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
7 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
7 年前