sebastienlagarde
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8a48b2eb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
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7 年前 |
GitHub
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a449a7f7
|
Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights
Fixed light loop hierarchy
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7 年前 |
Evgenii Golubev
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0d88963c
|
Overwrite camera properties set during the shader pass with the original camera properties
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7 年前 |
Felipe Lira
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c61f95a8
|
Fixed negative pow warning.
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7 年前 |
Frédéric Vauchelles
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403264e2
|
Fixed light loop hierarchy
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7 年前 |
Evgenii Golubev
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41b3bcf7
|
Fix the bug with animated materials
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7 年前 |
Felipe Lira
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baed4e96
|
Added missing d3d11_9x excludes
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7 年前 |
sebastienlagarde
|
c7c2adef
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
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7 年前 |
GitHub
|
de0287be
|
Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core
Move notification for API change to core
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7 年前 |
Evgenii Golubev
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ef6c6a3e
|
Add _FrustumParams to UnityPerView
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7 年前 |
Felipe Lira
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9fe30bee
|
Tweaked default shader values to be mid grey
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7 年前 |
Paul Melamed
|
719afdc0
|
Remove some unneded comments
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7 年前 |
sebastienlagarde
|
58445f5d
|
Move notification for API change to core
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7 年前 |
Evgenii Golubev
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f1876370
|
Update the comment
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7 年前 |
Felipe Lira
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c9f9be4a
|
Updated terrain shader name.
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7 年前 |
Paul Melamed
|
d852d360
|
address PR comments
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7 年前 |
GitHub
|
72f63df8
|
Merge pull request #1175 from Unity-Technologies/SpotReflector
Add spot reflector option to modulate light intensity with spot angle.
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7 年前 |
Evgenii Golubev
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c4d118bd
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Rename 'param' -> 'params' for consistency
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7 年前 |
GitHub
|
023df4a2
|
Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr
Terrain Shader fixes
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7 年前 |
Paul Melamed
|
3f7e7fef
|
Reset allocation status flag.
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7 年前 |
Frédéric Vauchelles
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4474977e
|
(wip) deferred SSR
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7 年前 |
Remy
|
0fbb8841
|
Changed sin to tan in angle calculation
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7 年前 |
Evgenii Golubev
|
ed476664
|
Remove leftover SetupComputeShader() call
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7 年前 |
GitHub
|
3c27f566
|
Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
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7 年前 |
Paul Melamed
|
5e4ad2d7
|
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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7 年前 |
Frédéric Vauchelles
|
ae848a9d
|
fixed forward SSR
|
7 年前 |
Remy
|
8fa08986
|
fix for PR
|
7 年前 |
GitHub
|
94e96f91
|
Merge pull request #1177 from Unity-Technologies/fix/shadow-crash
Fix for GPU crash on some platforms when using a directional light with no shadows
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7 年前 |
Evgenii Golubev
|
14c97d6d
|
Update variable usage
|
7 年前 |
Felipe Lira
|
65d2e7b3
|
Minor changes to Unlit shader GUI.
|
7 年前 |
Frédéric Vauchelles
|
12acef66
|
Fixed history buffer binding
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7 年前 |
Robin Bradley
|
deadc578
|
Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
|
7 年前 |
Remy
|
9c0aa9c6
|
Add spot reflector option to modulate light intensity with spot angle.
|
7 年前 |
Evgenii Golubev
|
8d663ac4
|
Merge upstream/master
|
7 年前 |
Felipe Lira
|
51d1e44b
|
Moved standard shader workflow mode to top as it seems more natural.
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7 年前 |
Frédéric Vauchelles
|
3b63c854
|
wip SSR
|
7 年前 |
GitHub
|
7a76fbbe
|
Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
|
2a570cc3
|
Updated lightweight default materials
|
7 年前 |
Frédéric Vauchelles
|
ca61ff42
|
Updated beffered RTHandle system
|
7 年前 |
Frédéric Vauchelles
|
3320fc64
|
Skip in memory assemblies for the shader generator
|
7 年前 |
Felipe Lira
|
dc0d6bd3
|
Fixed particles color modes.
|
7 年前 |
Frédéric Vauchelles
|
70ed0378
|
wip buffered RTHandle system for cameras
|
7 年前 |
Frédéric Vauchelles
|
d61424da
|
Commented code specific to 4.x .NET runtime
|
7 年前 |
Felipe Lira
|
aefdbead
|
fixed particles alpha discard and modulate
|
7 年前 |
Andre McGrail
|
b15bde9e
|
Cleaned up relative hlsl include path
|
7 年前 |
Frédéric Vauchelles
|
7a47594e
|
Updated RTHandle class to an instance class
|
7 年前 |
GitHub
|
add8fa72
|
Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
|
7 年前 |
Felipe Lira
|
45ee32a0
|
Fixed null reference on bump properties in unlit particles UI.
|
7 年前 |
Andre McGrail
|
35e631d7
|
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
|
7 年前 |
Frédéric Vauchelles
|
0ade2a97
|
Merge branch 'master' into feature/SSR
|
7 年前 |