Paul Melamed
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43a67dcc
|
ran include generator
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6 年前 |
Sebastien Lagarde
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162b8ee9
|
Draft of refactoring of SSS and Transmission code, to share more code
|
6 年前 |
Nerites
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4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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6 年前 |
Paul Melamed
|
3c660e30
|
per channel decals working for all combinations
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6 年前 |
Sebastien Lagarde
|
1b7fa589
|
Update changelog
|
6 年前 |
Paul Melamed
|
8e6c1409
|
per channel decals work for meshes and transparency
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6 年前 |
GitHub
|
1c6693e5
|
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
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6 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
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6 年前 |
Sebastien Lagarde
|
e8e01be4
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Fix apply Range Attenuation
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6 年前 |
Paul Melamed
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96a4d824
|
inter commit
|
6 年前 |
GitHub
|
57261f28
|
Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
|
6 年前 |
Kay Chang
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198ff5a8
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Added comment in CHANGELOG.md for both HDRP and LWRP.
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6 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
6 年前 |
Kay Chang
|
6f8fb9c4
|
Switch compilation fixes.
|
6 年前 |
GitHub
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bd393bda
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Merge branch 'master' into switch-support
|
6 年前 |
GitHub
|
bf9b149a
|
Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
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6 年前 |
sebastienlagarde
|
ab0a427d
|
Silent some warning
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6 年前 |
sebastienlagarde
|
7f925a28
|
More comment
|
6 年前 |
sebastienlagarde
|
da6a9d7c
|
Update comment
|
6 年前 |
sebastienlagarde
|
8b67841a
|
More feedback
|
6 年前 |
sebastienlagarde
|
b3199d5d
|
integrate PR feedback
|
6 年前 |
sebastienlagarde
|
1fa4d8c6
|
Mpore update with feedback
|
6 年前 |
sebastienlagarde
|
86dfa8ec
|
Take into account feedback
|
6 年前 |
sebastienlagarde
|
29c57949
|
Missing file
|
6 年前 |
sebastienlagarde
|
aa5363e0
|
Refactor tranmission and lightEvaluation code to have more cleaner code
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6 年前 |
sebastienlagarde
|
2fbe47e2
|
Remove undesired file
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6 年前 |
Remy
|
9515d775
|
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
|
6 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
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6 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
6 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
6 年前 |
Antoine Lelievre
|
2bdf7f27
|
Forgot to offset PCSS shadow sample for block search
|
6 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
6 年前 |
Antoine Lelievre
|
b03972ff
|
Fix depth bias in PCSS blocker search
|
6 年前 |
sebastienlagarde
|
aa607e4a
|
HDRP: Move contactShadow from shadow context to light context (fix warning)
|
6 年前 |
Antoine Lelievre
|
2bdab402
|
Fixed PCSS bias for PCSSS block search and depth compare with reversed z
|
6 年前 |
Tim Cooper
|
ee88c1d2
|
Update Windows reference images.
|
6 年前 |
GitHub
|
ff2cec54
|
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
|
6 年前 |
Antoine Lelievre
|
f6b0b8f5
|
Fix shadow algorithm reserve size
|
6 年前 |
Tim Cooper
|
5af2e1ce
|
Fix up large files
|
6 年前 |
GitHub
|
3a6a4e59
|
Merge branch 'master' into sg/spheremasknode
|
6 年前 |
Antoine Lelievre
|
8120bd8f
|
Cleanup code and inconsistencies
|
6 年前 |
GitHub
|
87f274e1
|
Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
|
6 年前 |
Antoine Lelievre
|
2ac4614c
|
Reverted LightLoop to the original version
|
6 年前 |
Antoine Lelievre
|
c8a540d3
|
Fixed contact shadows on transparent objects
|
7 年前 |
Antti Tapaninen
|
a06f1055
|
update release notes
|
6 年前 |
Felipe Lira
|
a712bd10
|
updated release notes
|
6 年前 |
Antoine Lelievre
|
74cc8ad5
|
Removed UI hint code
|
6 年前 |
Antoine Lelievre
|
2d02821b
|
Fix for contact shadows with volumetric lighting
|
7 年前 |
Antti Tapaninen
|
f26f22f9
|
workaround metal/amd regression since 2018.1, investigation still in progress
|
6 年前 |
Felipe Lira
|
f1650b8c
|
Fixed PS4 compiler error.
|
6 年前 |