7334 次代码提交 (d8b4e92e-dab6-400b-876f-e923a7844a0a)

作者 SHA1 备注 提交日期
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 6 年前
Antoine Lelievre 2828ae93 Added an enum field to change the light intensity unit 6 年前
sebastienlagarde 72faf3ad Update Velocity for consistency 6 年前
sebastienlagarde b0c2e2b3 HDRP Minor update (ident and test) 6 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 6 年前
GitHub dc7e7036 Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Matt Dean 1f85b9a1 Fixes for PR 6 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 6 年前
Matt Dean 7313c0ce Update changelog 6 年前
Matt Dean c1602cc5 Update changelog 6 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 6 年前
Matt Dean b7161c18 Fix initialization of vector properties when duplicating subgraphs 6 年前
Matt Dean 0ff4b5cc Fix slot definitions for meta pass in HD PBR subshader 6 年前
sebastienlagarde b38abf0c HDRP: Add minor comment on sky shader 6 年前
sebastienlagarde 5e2a8d92 HDRP: Update changelog 6 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 6 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 144723e3 Merge pull request #1476 from Unity-Technologies/StackLit2 6 年前
sebastienlagarde 6a64d66c Some extra cleanup 6 年前
sebastienlagarde a73ccb75 Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD) 6 年前
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 6 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 6 年前
GitHub d4470f77 Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS 6 年前
Antoine Lelievre 5b762916 Moved resource load to HDEditorUtils 6 年前
Antoine Lelievre 64e74035 Updated changelogs for PCSS 6 年前
Antoine Lelievre 59681362 Updated changelog 6 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 6 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 6 年前
Matt Dean 5ec7bc49 Fix acceptable IOR range for Dielectric Specular node 6 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 6 年前
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 6 年前
Raymond Graham aca3f931 updated changelog 6 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 6 年前
Matt Dean b08ddbad Update Changelog 6 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 6 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 6 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 6 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 6 年前
Matt Dean 8bf93fba Fix dielectric specular control 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 237def4f Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 6 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 6 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 6 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前