sebastienlagarde
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3f72173b
|
Fix issue with wrong blend hierarchy used
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7 年前 |
sebastienlagarde
|
e2537ce0
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
sebastienlagarde
|
5fab912f
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
|
7 年前 |
sebastienlagarde
|
c0b5b529
|
HDRenderPipeline: Fix issue with accumate light not accumulating correctly
|
7 年前 |
sebastienlagarde
|
6c9a5ca6
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
|
7 年前 |
sebastienlagarde
|
bc558cb7
|
HDRenderPipeline: Rename ImageBasedLighting to IndirectLighting
|
7 年前 |
Frédéric Vauchelles
|
862ddcdd
|
Updated tests
|
7 年前 |
sebastienlagarde
|
687e2270
|
fix aggregateLighting typo
|
7 年前 |
Frédéric Vauchelles
|
a1b6f2fd
|
Restored basic BC6H compression
|
7 年前 |
sebastienlagarde
|
1d286a5e
|
Refactor after feedback of the PR
|
7 年前 |
Frédéric Vauchelles
|
317de042
|
Use the texture count instead of hash to detect runtime updates for textures
|
7 年前 |
sebastienlagarde
|
a03ef23d
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
|
7 年前 |
Sebastien Lagarde
|
c368db5a
|
HDRenderPipeline: Add support for light specular color tint
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7 年前 |
Frédéric Vauchelles
|
2fb41866
|
(wip) Added BC6H fast encode
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7 年前 |
Sebastien Lagarde
|
aab7798a
|
HDRenderPipeline: Add refraction cubemap support
- Just a draft, don't work correctly
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7 年前 |
Frédéric Vauchelles
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5d435f0e
|
Test scene for realtime cubemaps
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7 年前 |
Sebastien Lagarde
|
935bfd9b
|
HDRenderPipeline: Refactor LightLoop glue code
- add a "Lighting" structure in material that replace LightAccumulator
- use it in all prototype
- Material now apply the weights
|
7 年前 |
GitHub
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3ed7e798
|
Merge pull request #526 from Unity-Technologies/Refactor-Lit-shader
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
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7 年前 |
sebastienlagarde
|
4287ed02
|
HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable
|
7 年前 |
GitHub
|
d4f061ad
|
Merge pull request #527 from EvgeniiG/Unity-2017.3
Fix small issues with the Disney Diffuse BRDF
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7 年前 |
sebastienlagarde
|
bb4add89
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
Felipe Lira
|
d6f0dcaf
|
Fixed the issues that was causing the direcitonal lightmaps to be overbright.
|
7 年前 |
GitHub
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081fbb34
|
Merge pull request #525 from Unity-Technologies/feature/syncDoubleSidedGI
Automatically sync double sided GI property with material's double si…
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7 年前 |
Felipe Lira
|
0692cac2
|
Fixed issues that was causing the renderbuffers imcomplete error on opengl.
|
7 年前 |
Frédéric Vauchelles
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55f274a4
|
Automatically sync double sided GI property with material's double sided property
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7 年前 |
sebastienlagarde
|
e72ce9d4
|
HDRenderPipeline: Update label of thickness for SSS
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7 年前 |
Felipe Lira
|
22a9b447
|
updated lightweight standard material
|
7 年前 |
sebastienlagarde
|
bcd7b928
|
HDRenderPipeline: Add debug mode for SSAO/GTAO
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7 年前 |
Felipe Lira
|
90a62e55
|
Fixed spot cookies.
|
7 年前 |
sebastienlagarde
|
37b16373
|
HDRenderPipeline: Bind opaqueAtmsophericScattering shader to test resources asset
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7 年前 |
Felipe Lira
|
61a02f4b
|
Fixed compiler error when using _NORMALMAP with standard particles.
|
7 年前 |
sebastienlagarde
|
9e42a42c
|
HDRenderPipeline: Add basic specular occlusoin support from Ambient occlusion map
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7 年前 |
Felipe Lira
|
ced47738
|
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
|
7 年前 |
sebastienlagarde
|
31f51930
|
HDRenderPipeline: enabled depth test by default for distortion
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7 年前 |
Andre McGrail
|
0ec73af5
|
Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
|
7 年前 |
uygar
|
7212f008
|
Made casts explicit.
|
7 年前 |
Andre McGrail
|
02e4f272
|
Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
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7 年前 |
Evgenii Golubev
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8d8831aa
|
Update the precomputed magnitude table for the Disney Diffuse
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7 年前 |
uygar
|
b90724d4
|
Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader.
|
7 年前 |
Andre McGrail
|
929e0de8
|
Added test scene for Directional Lightmap
|
7 年前 |
Evgenii Golubev
|
2139db69
|
Pass the correct parameter to DisneyDiffuse()
|
7 年前 |
Sebastien Lagarde
|
a7ad2f6d
|
HDRenderPipeline: Remove dead code
|
7 年前 |
Felipe Lira
|
b1356299
|
Added unlit pass rendering for opaque objects.
|
7 年前 |
Evgenii Golubev
|
a424dd4b
|
Remove an outdated comment
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7 年前 |
Sebastien Lagarde
|
bb06e229
|
HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo
|
7 年前 |
Felipe Lira
|
64c4168e
|
Added support to spot light cookies.
|
7 年前 |
Evgenii Golubev
|
9968e7e6
|
Improve the remapping of the FGD texture
|
7 年前 |
GitHub
|
8e700ec9
|
Merge pull request #523 from EvgeniiG/Unity-2017.3
Improve the quality of the FDG texture
|
7 年前 |
Felipe Lira
|
8ea2f9d8
|
Added support to directional light cookie.
|
7 年前 |
Evgenii Golubev
|
531047c5
|
Improve the quality of the FDG texture
|
7 年前 |