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HDRenderPipeline: Remove dead code

/Add-support-for-light-specular-color-tint
Sebastien Lagarde 7 年前
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a7ad2f6d
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDLightEditorUtilities.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDLightEditorUtilities.cs


public static void DrawFrustumlightGizmo(Light frustumlight)
{
DisableLightGizmos();
var additionalLightData = frustumlight.GetComponent<HDAdditionalLightData>();
if (additionalLightData == null) return;

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