5984 次代码提交 (d5cc7395-6b9d-4efe-ac17-aee7c4610bb3)

作者 SHA1 备注 提交日期
Felipe Lira aefdbead fixed particles alpha discard and modulate 6 年前
Andre McGrail b15bde9e Cleaned up relative hlsl include path 6 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 6 年前
GitHub add8fa72 Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 6 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 6 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 6 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 6 年前
GitHub 44b0c2bc Merge pull request #1172 from Unity-Technologies/HDCameraDataInit 6 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
GitHub 44511b14 Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization 6 年前
Frédéric Vauchelles 99a24ef5 fixed: mip to use for SSReflection 6 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 6 年前
Felipe Lira e9a5ca70 Fixed shaderPassID in DrawFullScreen 6 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 6 年前
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 6 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 6 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 6 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 6 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 6 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 6 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 6 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 6 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 6 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 6 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 6 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 6 年前
sebastienlagarde 173086c6 Enable Additional component in UI 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
Frédéric Vauchelles 2169fc40 Added debug hints 6 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 6 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 6 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 6 年前
Frédéric Vauchelles c409dd0c Updated changelog 6 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 6 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 6 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 6 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 6 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 6 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 6 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 6 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 6 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
sebastienlagarde 6616bdb2 API validation improvement 6 年前