Felipe Lira
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51d1e44b
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Moved standard shader workflow mode to top as it seems more natural.
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7 年前 |
Frédéric Vauchelles
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3b63c854
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wip SSR
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7 年前 |
GitHub
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7a76fbbe
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Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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2a570cc3
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Updated lightweight default materials
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7 年前 |
Frédéric Vauchelles
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ca61ff42
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Updated beffered RTHandle system
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7 年前 |
Frédéric Vauchelles
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3320fc64
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Skip in memory assemblies for the shader generator
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7 年前 |
Felipe Lira
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dc0d6bd3
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Fixed particles color modes.
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7 年前 |
Frédéric Vauchelles
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70ed0378
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wip buffered RTHandle system for cameras
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7 年前 |
Frédéric Vauchelles
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d61424da
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Commented code specific to 4.x .NET runtime
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7 年前 |
Felipe Lira
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aefdbead
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fixed particles alpha discard and modulate
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7 年前 |
Andre McGrail
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b15bde9e
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Cleaned up relative hlsl include path
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7 年前 |
Frédéric Vauchelles
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7a47594e
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Updated RTHandle class to an instance class
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7 年前 |
GitHub
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add8fa72
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Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
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7 年前 |
Felipe Lira
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45ee32a0
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Fixed null reference on bump properties in unlit particles UI.
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7 年前 |
Andre McGrail
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35e631d7
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Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
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7 年前 |
Frédéric Vauchelles
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0ade2a97
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Merge branch 'master' into feature/SSR
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7 年前 |
GitHub
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44b0c2bc
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Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
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7 年前 |
Felipe Lira
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13eff945
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Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
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7 年前 |
GitHub
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44511b14
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Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
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7 年前 |
Frédéric Vauchelles
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99a24ef5
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fixed: mip to use for SSReflection
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7 年前 |
GitHub
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1108f618
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Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
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7 年前 |
Felipe Lira
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e9a5ca70
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Fixed shaderPassID in DrawFullScreen
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7 年前 |
Felipe Lira
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ec57c2a7
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Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
GitHub
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e58bfaac
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Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
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7 年前 |
Felipe Lira
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bd95bab1
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Caching fullscreen quad mesh as a static.
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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99ec03cb
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Used the MERGE_NAME macro
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7 年前 |
Frédéric Vauchelles
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7203df22
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wip Screen Space Reflection forward pass
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7 年前 |
GitHub
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a2790a45
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Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
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7 年前 |
Felipe Lira
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50693fe4
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Clearing screenspace occlusion texture to avoid Tile LOAD.
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7 年前 |
Felipe Lira
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b2a5b861
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Fixed SamplingShader compiler error in GLES2
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7 年前 |
Frédéric Vauchelles
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9fffc822
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Unrolled first iteration
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7 年前 |
Felipe Lira
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d3b73d87
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Removed unused Opaque RT.
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7 年前 |
Frédéric Vauchelles
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f3b17b2a
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Fixed debug issue
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7 年前 |
Felipe Lira
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0a312f93
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Some files were not saved in the editor and were missing from last commit.
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7 年前 |
GitHub
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dadee06e
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Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
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7 年前 |
Frédéric Vauchelles
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7c52d2d3
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Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
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7 年前 |
Felipe Lira
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35cef52a
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Fixed shader include paths
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7 年前 |
Remy
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5033b09a
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Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
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7 年前 |
sebastienlagarde
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173086c6
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Enable Additional component in UI
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7 年前 |
GitHub
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915767d4
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Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
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7 年前 |
GitHub
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e8edce37
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Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
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7 年前 |
GitHub
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7de1c96d
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Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
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7 年前 |
Sebastien Lagarde
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dcd13b1a
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HDRenderPipeline: Remove a warning
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7 年前 |
GitHub
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24b26fcd
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Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
GitHub
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55733747
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Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
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71e3e26a
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Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
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98acf904
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Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
sebastienlagarde
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6616bdb2
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API validation improvement
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7 年前 |