47 次代码提交 (cdb3a8a7-5b77-43cf-8c55-0e2879474371)

作者 SHA1 备注 提交日期
sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
Sebastien Lagarde 35500d91 Fix compil of layer shader - all graphic test green 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde 965b935f Update UI accordindly, don't touch materialId yet 7 年前
sebastienlagarde 5c6016d5 Fix issue with layered shader 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
sebastienlagarde 97898a85 Move everything to bitfield 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
Sebastien Lagarde 541ff0be Split transmission and SSS 7 年前
Sebastien Lagarde 27bcab4c HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit 7 年前
Sebastien Lagarde 3fcd02ac Update material feature debuggin 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
sebastienlagarde 5d53f892 fix end of line issue 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Julien Ignace 22b0a3ac Removed redundant(and broken) layered specific height offset. 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
Thomas Hourdel 3236b136 Fixed mismatched line-endings warning 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
Julien Ignace ac765a69 - Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Sebastien Lagarde 079ea329 Add support of Texture filtering (seems to not work yet) 7 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
Sebastien Lagarde 9c4acb91 Import various stacklit branch change 6 年前