7769 次代码提交 (cd29689a-e9dd-473e-a706-528d92849ffb)

作者 SHA1 备注 提交日期
Tim Cooper 9d806ce8 Update changelog to have correct next version. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Julien Ignace 0099e7a7 Updated changelog 6 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
Remy c0860b9a re-add distortion tests 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Julien Ignace 219daa3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 6 年前
GitHub 117817ee Merge pull request #1667 from Unity-Technologies/update-hdrp-test 6 年前
GitHub b1e0d042 Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2 6 年前
Antoine Lelievre 7a14ff21 Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
sebastienlagarde 9f54707a Update test list: remove shadow contact and shadow mask for now 6 年前
GitHub a555bf87 HDRP: Add comment to light data 6 年前
Antoine Lelievre 91136ba8 Merge branch 'master' into FixLightIntensityUpgrade2 6 年前
RSlysz 48dbd36a update changelog 6 年前
Julien Ignace f339f7c5 Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 6 年前
sebastienlagarde f47683f6 HDRP: Update hdrp test from 218.2 update branch to master 6 年前
Antoine Lelievre 9d870530 Fix light intensity upgrade for disabled lights 6 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 6 年前
sebastienlagarde b90ec54f HDRP: Fix katana test 6 年前
GitHub 309bef96 Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade 6 年前
sebastien lagarde 9deba139 HDRP: Update changelog 6 年前
sebastien lagarde c7b86128 Merge branch 'master' into FixLightUnitUpgrade 6 年前
GitHub d8b4e92e Merge pull request #1658 from Unity-Technologies/distortion-lag-fix 6 年前
sebastien lagarde 4eb0f4f3 Merge branch 'master' into distortion-lag-fix 6 年前
Thomas cd6e7b15 Changelog update 6 年前
sebastien lagarde cbe3ad9e HDRP: Add more comment to the workaorund for light upgrade 6 年前
Thomas b9fcc418 Fixed distortion 1-frame delay 6 年前
sebastien lagarde 4ddd12a1 HDRP: Update Changelog 6 年前
Antoine Lelievre f32756be Light unit upgrade workaround 6 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
Tim Cooper 9bf79289 Backport pull request #1529 6 年前
GitHub 799ad6ba Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting 6 年前
Nerites 4ec63c6e Added hookup for eyeTextureWidth and eyeTextureHeight 6 年前
GitHub 162e4cee Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
Nerites ec2d7882 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
sebastienlagarde 092d7fe0 Fix warning in stacklit.hlsl 6 年前
GitHub 5fdde90a Merge pull request #1641 from Unity-Technologies/fix/ReflectionProbe-material-not-cleared-correctly 6 年前
sebastienlagarde 8a207497 HDRP: Fix warning in shader stacklit 6 年前
sebastienlagarde 615a9fa5 Disable "edgeLeakFixup" by default 6 年前
sebastienlagarde 666cd772 HDRP: Fix reflection probe preview at wrong location (due to camera relative rendereing) 6 年前
sebastienlagarde d866ace8 HDRP: Fix issue with Vulkan and wrong normal (same as metal) 6 年前
sebastienlagarde 641c8119 HDRP: Fix issue with metal having wrong tangent (need more investigation - quick fix) 6 年前
Nerites 2ff04938 Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
GitHub e35bea1a Merge pull request #1640 from Unity-Technologies/xrsettings 6 年前
Nerites 32b9ab58 Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
RSlysz 95352946 fix releasing from cached editor error 6 年前
Nerites a46fe5b9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Felipe Lira 164ce034 Fog is now computed outside the simple lighting function. 6 年前